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Unreal Engine - Interior Exterior Lighting Issues


graemerensburg
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I am using Unreal Engine for Real Time Rendering of a Archviz Exterior/Interior Scene.

 

Please see attached Screenshot.

 

I cannot get the right balance of Interior Exterior lighting. Exterior is too bright, interior too dark.

 

I am using Skylight, Directional Light, No point or Spot lights, Lightmass Portal over Sliding door.

 

I am trying to light the scene as naturally as possible.

 

Auto Exposure is turned off under Project Settings, Renderings.

 

Auto Exposure is turned to Automatic under Lit/Exposure.

 

Post Process Volume Settings - Auto Exposure - Min Brightness 0.5 , Max Brightness 2.0, Exposure Bias - 2.2

 

World Settings - Lightmass Settings

Static lighting Level Scale : 1.0

Num Indirect Lighting bounce: 20

Indirect Lighting Quality : 10

Indirect Lighting Smoothness: 1.0

 

I have left Baselightmass.ini file as I was told because of Lightmass Portals you don't need to change these settings anymore.

 

I have watched so many tutorials but just cannot get the balance right.

 

Any help would be much appreciated.

 

Thanks

Graeme

GvRArchviz_01.jpg

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  • 2 weeks later...

I'm not an expert but I think you will need to turn auto exposure on when moving from outside to inside if your making a VR. You've got a situation where the outside lighting is too bright for a fixed exposure so it has to be adjusted. If your just rendering out animation then you can set up an interior and exterior camera with different exposure settings.

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