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Problem with reflection and refraction


edsonjunior
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Hi,

 

I'm working with two objects that are overlapping themselves, a exterior glass and a interior glass(02.jpg). That said, i'm having some troubles when i add the shaders to that objects. I want to the interior glass still with the same look when the exterior glass is rendered.(01.jpg)

I don't know if this is a issue with the reflection or refraction, which parameters should i modify for a shader "ignore" the another and still with the same look even when the another overlaps itself(03.jpg)?

03.jpg

02.jpg

01.jpg

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