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Thread: How much to charge?

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    Junior Member darialeonova's Avatar
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    Default How much to charge?

    Hi guys,

    I plan to become a freelancer, currently working on my portfolio. I would really appreciate your input on the quality of my work and the areas for improvement. Also, how much do you think I should charge per render?

    https://www.darialeonova.com

    Thanks!

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    Veteran Member Tommy L's Avatar
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    Default Re: How much to charge?

    I think your work has a lot of promise. Areas to work on would be post production (mainly addressing levels, you have a shallow range in these shots, your blacks hover in the grays), and your shaders, which are a bit crude. Do light studies before your render finals. Render your scene with grey flat material, no GI and get your brightest areas just below white and the darkest areas to black. Save to 32 bit, bring into PS and adjust in camera raw to where you are happy with the shot. If you cant hit it in grey, you'll def miss the mark in color.
    So far as what to charge....well charge what you can. At this stage of your development you'll find a lot of competition and your first clients will be your worst nightmare as they will be trying to find something for nothing.
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    Default Re: How much to charge?

    I think you should look at photos to get better compositions. The classic living has as strange emptiness in the middle as does the lobby.
    You want your portfolio pieces to feel natural and not raise any design questions that you have complete control over at this point.

    >Tom - sounds like your approach would make an interesting tutorial.
    Last edited by heni30; November 28th, 2017 at 12:50 PM.

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    Junior Member darialeonova's Avatar
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    Default Re: How much to charge?

    Thanks for the input guys. I agree, post-production is definitely my weakest point. Looks like I will need to follow some tutorials. Any suggestions?

    P.S. Not sure why my answers disappear. I will figure out how to post a reply one day.

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    Veteran Member VelvetElvis's Avatar
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    Default Re: How much to charge?

    Quote Originally Posted by darialeonova View Post
    Thanks for the input guys. I agree, post-production is definitely my weakest point. Looks like I will need to follow some tutorials. Any suggestions?

    P.S. Not sure why my answers disappear. I will figure out how to post a reply one day.
    Arqui9 has a fantastic YouTube channel, https://www.youtube.com/channel/UCBz...i-Z5-x_svnZV1w
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    Scott S.

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    Veteran Member Ernest Burden's Avatar
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    Default Re: How much to charge?

    Quote Originally Posted by heni30 View Post
    >Tom - sounds like your approach would make an interesting tutorial.
    Rendering a clay version is critical to understanding what is going on, and sometimes what is going wrong, with a scene. Bonus--it renders faster! You can do an over-ride material in vray to easily apply clay to everything, and you can exclude materials, so you can keep glass or mirrored surfaces if you need (but forget the faster part).

    What I also do is render tests with single lights at a time to see what effect they have (sun, downlights, lamps, etc.) and combine them in my mind or as layers in Photoshop in Screen mode to play with their levels to balance to what I want.
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    Member Andres Saarnak's Avatar
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    Default Re: How much to charge?

    Quote Originally Posted by Ernest Burden View Post
    What I also do is render tests with single lights at a time to see what effect they have (sun, downlights, lamps, etc.) and combine them in my mind or as layers in Photoshop in Screen mode to play with their levels to balance to what I want.
    You should try Corona lightmix. If vray doesnīt have this feature yet, Iīm sure they will add it soon. Itīs a great feature. Doing this manually and with PS takes way too much time.

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    Veteran Member Ernest Burden's Avatar
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    Default Re: How much to charge?

    Quote Originally Posted by Andres Saarnak View Post
    You should try Corona lightmix. If vray doesnīt have this feature...
    Vray does have the ability to that in multipass. That's fine, and most useful in finals, so you can have some tweak control without a long re-render. That's not needed for what I'm talking about. Usually I just add the lights in my memory, seeing what each one does. I render in viewport, sometimes just an area, so it's quick. You can screen-capture and paste into a Photoshop file. Quick test, grab, click PS icon, paste. toggle the layers to see your tests, and the capture will have the settings visible to see what got you this result or that. It's all very quick.
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    Member Andres Saarnak's Avatar
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    Default Re: How much to charge?

    I donīt know if I miss something, but I think lightmix can do all those things you mentioned. Lights in a scene, hit render and start tweaking instantly. No need to wait for finals. You toggle your lights, change light intensity, change colour even. Settings are visible. https://www.youtube.com/watch?v=sPR7lv-q6lk

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    Junior Member jeenawillson's Avatar
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    Default Re: How much to charge?

    Daria, in general your works look fine. In the same time agree with Tom Livings regarding issues with light. Don't know how much freelancers charge for rendering, but I think it would be reasonable to set average price on the market, say, $300 - $400 and then just negotiate with clients.

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