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Thread: Proboolean operation gone wrong

  1. #11
    Junior Member
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    Dec 2017
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    Name
    Arch Man
    Forum Username
    archman



    Default Re: Proboolean operation gone wrong

    Did you try regular boolean? Sometimes one of those to works when the other doesn't. For me it looks like fixing a broken model is much more work than just modelling it with basic editable poly tools.

    In general you can unify normals by Normals modifier, also when you will select them in editable poly they are darker in viewport.

  2. #12
    Junior Member
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    Jan 2018
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    belema ogan
    Forum Username
    belemaogan



    Default Re: Proboolean operation gone wrong

    Thanks. i used the boolean operation, but i had to bridge the edges and cap the faces afterwards. i wanted a one time operation. my walls were generated from a one box tool command which i converted to editable poly and modeled round. I believe that was what made the proboolean operation not to work.

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