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Thread: VrayMaterial translucency + rescaleWorldUnits

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    Junior Member forsgren's Avatar
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    Default VrayMaterial translucency + rescaleWorldUnits

    Hi everybody, I'm working on a pipe back and forth between 3ds max / other 3d platforms, and on to Vray Standalone for rendering. In order for the conversion from 3ds max to work well, I need to change the units setup, and rescale he entire scene using the maxscript command rescaleWorldUnits. This command works exactly like "Rescale world units" utility. The Problem lies with what it does with translucent vraymaterials.

    Say that I scale down the scene by a factor of 0.01. The translucency effect breaks, and even if I take the original thickness multiplied by 0.01, it doesnt change anything. the material does not seem to react at all no matter what number I input.

    Now, if I skip the rescaling and just change the units, it all works perfectly. Is there some hidden (or embarrassingly obvious) parameter I need to change in order for this to work?
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    Arch Man
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    Default Re: VrayMaterial translucency + rescaleWorldUnits

    Maybe try to reset Xform on all objects after running a script.

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    Junior Member forsgren's Avatar
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    Default Re: VrayMaterial translucency + rescaleWorldUnits

    Hi! reset xform doesnt seem to work, good idea though!

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    Senior Member Morne's Avatar
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    Default Re: VrayMaterial translucency + rescaleWorldUnits

    What if you leave the scene as is, but xref it into a scene with the correct units? (or merge it into a scene with the correct units)
    Kind Regards,
    Morné

    Follow me on Twitter: https://twitter.com/MorneStudio
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