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Thread: Talk About Karma..

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    Senior Member Graphite's Avatar
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    Default Talk About Karma..

    Seriously though.
    A few months ago I was talking so much trash about Sketch-up and Lumion; Well not really trashing the software itself but how "professionals" in the industry see these software packages as "replacements" for 3D Max and Vray. Anyhow, fast forward a few months and I find myself working for a firm that almost exclusively utilizes Sketch-up and Lumion to produce their Viz content..... and I'm the new Visualization Specialist...... utilizing those to exact packages that I was talking so much trash about........ Karma wins again and the Universe is teaching me a lesson. *Sigh*

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    Default Re: Talk About Karma..

    Ha!

    I would welcome a stripped down, uncomplicated Max replacement if it wasn't so completely tied in to the industry.

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    Default Re: Talk About Karma..

    Lol
    "It is good to renew one's wonder"

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    Veteran Member Justin Hunt's Avatar
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    Default Re: Talk About Karma..

    to be fair, lumion has made a huge step forward in the right direction with its latest release.

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    Veteran Member Ernest Burden's Avatar
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    Default Re: Talk About Karma..

    Quote Originally Posted by Graphite View Post
    ...I'm the new Visualization Specialist...
    Congratulations on the new job!

    Learning to use different tools to do your craft can be a good thing. SketchUp is fine, until you try to do a complex model with it. You can add vray to go with it for times you can convince your new bosses that Lumion isn't good enough, or you'll find ways to make it good enough.
    Ernest Burden III
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    architectural rendering.

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    Default Re: Talk About Karma..

    Little by little, ...........just go with the flow in the beginning.

    Then after a couple of months, just casually bring it up................you guys ever hear of 3ds Max?..............what about V-ray?
    Last edited by heni30; March 4th, 2018 at 07:03 PM.
    digitalputty and ngpatrick like this.

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    Default Re: Talk About Karma..

    At the beginning I also had some questioning regarding Lumion or Twinmotion, both of them present them self in a very arrogant way promising to 'totally replace' traditional raytracer systems. Time proved that there is a big difference between them but each engine has its place in our industry.

    Lumion/Twinmotion give the not trained designer the possibility to create presentations with very little prep time, also give them a very large library of assets that can enhance/or not help their presentations For all this, I think this is a very strong point. But if we keep it like that, when you start to push further then is when Lumion/Twinmotion tools fall apart.

    For us as Visualization professionals, we should learn and be able to use any tool that we have in our reach, yes maybe a 'simple' tool as Lumion won't be soul rewarding as a traditional raytracer engine, but if time is short and quality is not the main goal then that software are the best tool for the job.

    As mentioned by George, maybe if you can showcase how much further you can go with a full raytracer engine or how much flexibility you get, maybe they can accept the extra time or change in workflow. Then you may be able to have two tier of quality/output to offer to your designers.

    Sketchup/VRay is a very strong combo, unless you need animations there is not much necessity to go with 3D Max. Just the exercise of exporting Sketchup to 3D Max can get very complicated or not justified depending of the project of course.

    Where I work we have different rendering tools and I use all of them depending on the type of work, I just finished an animation in Lumion for a quick run competition, there was no way with that deadline and the number of changes that we had to develop the same animation with VRay.

    Now if this was a higher level competition project then I would ask for more time so I could use VRay/3DMax instead.

    Congrats on your new position, and as you tile said, Visualization Specialist, now it is up to you to show and recommend the best tool for the job. The new Lumion has advanced a lot in final quality output, there are still many quirks but it is very impressive what 'real time' engines can do today.

    The funny thing to me is these engines Lumion/Twinmotion have a real competitor growing in their same area, software such Unreal and Unity are also real-time/game based engines and when they develop a more close workflow between 3D Max, Cinema4D, Sketchup or similar software then there will be many of us that won't go back to these one-click solution tools.

    Who is the render Killer now LOL
    gregedwards2 likes this.
    "It is good to renew one's wonder"

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    Veteran Member Justin Hunt's Avatar
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    Default Re: Talk About Karma..

    In recent times we are being asked more and more to produce NPR images, interestingly Lumion is turning out to be a viable option for this. We are in the process of stress testing and sorting out workflows.

    its no Off-line render but it might just be able to fill a gap

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    Default Re: Talk About Karma..

    Do you mean plain looking or stylized?

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    Veteran Member Justin Hunt's Avatar
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    Default Re: Talk About Karma..

    stylized, kind of a hybrid of hand watercolour painting and render.

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