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Challenge #1 - WIP If you are one of the top 30 contestants, please post your WIP images here and comment on others WIP posts.

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Old March 20th, 2005   #11 (permalink)
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Default Re: Tyrone Marshall - WIP

Camera Angle Selection and Lighting.

Next task is accent illumination/textures; sky compositing; sketch layer compositing.
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Old March 20th, 2005   #12 (permalink)
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Default Re: Tyrone Marshall - WIP

Quote:
Originally Posted by voltaire_ira
Now its taking shape..and i can't wait to see how the scene will be lighted and rendered in NPR. I'm a fan of NPR technique and i'd like to learn that.
Hello John,

I like NPR too, I think there is still a lot of more experimentation for this particular technique with computer rendering as it is not used all that much but brings the richness of what you can achieve by hand.

I will bring it back a little later once I have the rest of the scene set.

Thanks for the comment. I noticed your render WIP had a very nice watercolor touch to it. It has a touch of both photorealistic plus an artistic touch of natural media. I look forward to progress from your piece as well!
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Old March 20th, 2005   #13 (permalink)
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Default Re: Tyrone Marshall - WIP

Added light accents- I will be looking next at the option to add a third material, not sure as I think I want to keep it very simple as far as materials.

Just a few little more added effects and this concept piece will come to a close for challenge #1.

Enjoy!
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Old March 20th, 2005   #14 (permalink)
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Default Re: Tyrone Marshall - WIP

I have come to the decision to keep the materials simple with just two. Light emitting surfaces and diffuse surfaces. After another thought I am considering a very sparse use of some glass in a few key places.

The concept is really about light, form, and a somewhat focused physical space. The use of components pieces are used to suggest how these elements of light, form, and space might interwine to create a suggestion of architectural space. The intent is not to present a photorealistic/detail image but a more freely, intensified conceptual downtown corridor in some time not too different or too distant from our current time in a city of a culturally diverse cosmopolitan culture of the 21st century.

Last edited by Continuumx; March 20th, 2005 at 01:05 PM.
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Old March 20th, 2005   #15 (permalink)
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Default Re: Tyrone Marshall - WIP

Light Emitting Surface Boost Sequence.
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Old March 20th, 2005   #16 (permalink)
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Default Re: Tyrone Marshall - WIP

Render Bloom Levels.

All of the above are done inside the render (Materials/Lights/Effects) - no post processing.
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Old March 20th, 2005   #17 (permalink)
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Default Re: Tyrone Marshall - WIP

Tyrone,

Really like the the spec blooms.

The view of scene is kind of static...almost proportional & equally balanced. Maybe a wider field of view and rotate camera counter clocklwise a bit. Creating some distortion while maintianing cutting of the view by the over head gaps. Just a thought from the peanut gallery, for one of the Allusionists

Looks great keep up the good work!

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Old March 20th, 2005   #18 (permalink)
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Thumbs up Re: Tyrone Marshall - WIP

I'm agree with WDA...a more dynamic angle.
Great work
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Old March 21st, 2005   #19 (permalink)
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Default Re: Tyrone Marshall - WIP

Hello WDA and Speedline!

Good to see you both, I think for this round, I will settle with the camera angle of neutral axis because it contrasts with the movement of forms/volumes in the scene.

I think the suggestion to change the camera angle is one I will do some more investigation.

I put up the final image, definitely enjoyed this challenge and the many other worlds of creation from the other contestants. Good luck everyone! We all deserve a much needed space of rest from all the hard work!
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Old March 21st, 2005   #20 (permalink)
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Default Re: Tyrone Marshall - WIP

Final Image - Smaller version than one posted in final image area.
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