there y'go.
there y'go.

Your overall low-chroma image is a good choice to show the shapes. Too bright and the image becomes more about the outside skin and less about the transparency, which you show very well. The variation in the interior works nicely. It invites you in, though I would like to see more intense light at the base/entrance to make the point 'this is where you want to go'.
Design-wise, I don't know what the falling-over spaceframes are for. Nothing in the rendering answers that for me.
Lighting overall is good, but I see no effects from the standards or bollard in the fore. Some underwater lighting would really make the image sing.

A lot of work for one challenge. Very convincing. Great use of light, composition and materials.

Are you sure all those shapes were included? Very creative design. The lighting and composition are good, I think they could’ve been better with some subtle tweaks. I agree with Ernest that lights in the water would’ve been great. The water is a little choppy. I would have liked to see a more recognizable reflection of the building. I wish I could see more of the sculpture in the water, and I think the lattices seem to be an afterthought.
Very dramatic image but I am loosing the feel of scale and perspective immediately after I want to try to "read" the image.
Jan

Too monochromatic and missing some midtones. I can't help but get caught up in critiquing the architectural design. The object that we're looking at seems too centrally located on the frame and not composed. Pushing the object to the left would've created a far superior image, especially if we saw more of the mound to the right.
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