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evian

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  1. Importing autocad files to maya is no big deal actually there's a plug-in that comes with maya, and you just need to activate it: go in maya to window- settings/preferences - plug in manager and activate there the dwgTranslater.mll now you can import dwg and dxf files by simply chosing file - import... the only thing you really need to take care of is the scale you are importing in, for the case you're not using the same units in autocad in maya. I usually import just lines from autocad, I've never tried it with autocad-solids. Also, it's a good idea to clean up the original drawing for the case it's very complex and contains stuff that you dont really need in Maya, like measurements or some blocks. I dont really know any good tutorial for this and it sometimes also takes me few tries to get it the way i want but in general it's really not a big deal so you can definitely figure it out by trying a bit around ;-)
  2. i guess you mean interactive architecture? i would recommend you kas oosterhuis, a great dutch architect - he also wrote an excellent book called Hyperbodies. you can also find lots of info on his website: http://www.oosterhuis.nl/ other great names apart from the already mentioned greg lynn are lars spuybroek ( http://www.noxarch.com ), ocean north ( http://www.ocean-north.net/ ), Asymptote (especially the virtual guggenheim http://www.asymptote-architecture.com/ ), Morphosis ( http://www.morphosis.net/ ) ... greets evian
  3. i would say that maya is very important for the architecture nowdays. it is not so much different from 3ds max, which is very often used for architecture renderings. but it offers a serious of - at least as far as i know - more advanced dynamic features, which are very important for the digital design methods (think of NOX, greg lynn etc..) - means it is great for organic and free forms. now, since maya is not really meant for architects, there are unfortunately no tutorials made especially for architects, which makes it kind of a frustrating to learn this program - but you can look for books which focus on polygonal modelling. many big offices use maya, so i would be careful with saying it's "dreadful" for architects ;-) I'm myself writing a master thesis in architecture now which is focused on digital architecture and especially on maya - the role of this software in architecture shouldnt be underestimated. however, if you are building mainly "boxes" (not meant in a rude way) then there are surely more simple and above all cheaper programs. maya is everything else but really easy and fast to learn (at least not if you want to learn it really properly) but it offers very many possibilities. maya was only in the very beginning focused on nurbs and free forms and had disregarded the polygons, which are more important for architects- in the meanwhile both features are very advanced and you can build great polygon models with it - also importing autocad files works perfectly. also, i have realized that having some patience and going through a book focused on building a space ship helps a lot understanding of how to build your first architecture project i can really recommend the maya fundamentals series by new riders, i have the maya 4 edition and that one is focused on building a house (well a very cartoonish one but still and above all it offers videos for each chapter - means you dont really have to learn just by reading, but you can listen to the instructors and watch their every step on your screen.
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