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Dave Buchhofer

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    Dave
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  1. You can put a building on a site now, the tricky parts come in to mobility, GPS is not quite accurate enough to lock the buildings in, so you need some sort of feature recognition RE: the below research projects, there is also the issue of Occlusion, and not having the AR as just an additive layer above reality for building viz type work, 'peeking around a corner' and seeing lines of sight are not quite there now without a lot of extra work. (It can be done, but it gets tricky.) lots of interesting 'State of the union' thoughts by Michael Abrash from valve on his blog with respect to the current state and issues involved in bringing true AR to the masses. there are a few interesting projects ongoing, these are more aimed at internal tracking though which I feel is the end-game, specifically if you look into SLAM and PTAMM, the , and the Kinect Fusion, Kintinuous etc... It's not quite there yet in terms of speed and usefulness and is really just in the research project and tech demo phases right now. there are several distinct ways to get into AR, none of which are the end all be all yet. but its an interesting field to keep an eye on. here's an outline of some of my notes, mostly centered around unity and AR, and mostly from sometime last year with minor updates since then, so there may be some stuff out of date, but it doesn't seem too far gone as of yet: https://workflowy.com/shared/ea03a1fb-0be9-d28c-f664-f1fd3cdff76f/ On the whole it is still a nice effect and useful to help sell widgets, and also to help alleviate some of the pain of teaching people how to navigate around models, there are some more advanced things that can be done with it, but for the most part they don't scale up to the level of model detail and physical scale that arch is pushing right now, and are staying in the realm of museum exhibits and small tech demos. I've done some AR projects and continue to experiment and play with it on any downtime. Its fun, I think it'll be useful. I guess this stuff should be boiled down into posts at some point Cheers, Dave.
  2. It's been a while since I've dropped in, here's one from today's lunchtime photowalk: Ben's big gray underbelly by vsai Cheers folks
  3. Another option that might be possible to look at, though its a bit more/different than layers was LPM, I found using that to keep track of various visibility sets was nice.
  4. I've used it on a couple occasions when i've needed to do nested layers or else go insane, and i found it to be pretty nice. It can get SLOW with a lot of objects though, and there seem to be a few quirks about it in general, but it doesn't cause any problems with the file, nor leave any strange information floating around in it, so the file opens fine on others machines (Albeit now my naming scheme for layers didn't make much sense without the nesting that i'd done with outliner.) Small things. in the end it was a net positive for my particular set of jobs.
  5. A little cell-phone-tography: some sweet winter shadowing [ATTACH=CONFIG]47303[/ATTACH]
  6. theres a little green bar at the top of the forums telling me i haven't posted anything in over 2 weeks.. so here's a shot from the other night.
  7. Hi there folks, I've been using unity for a few years now, virtools for a few years before that, and max for about a decade, and i'm feeling out whether there would be any interest in buying some of the shortcuts scripts and automations that i've accumulated over the years for getting models thru the pipeline from Revit -> Max -> Unity -> Web/Standalone/Ipad There is a definite shortage of easy to use interactive components for the architecture world, some of these new systems (lumion and twin motion) seem to target this or portions of it, and get close. its very easy to get to the basic level that everyone associates with an architectural flythru, but there are a lot of time consuming steps to deal with in between, especially if you want to scale the projects up to another level of interaction. Anyway, enough rambling! attaching a few screenshots of a recent project to think about: (these were mostly captured at 2400, but you can save screenshots at any resolution you desire). turnaround time from model change in Revit to like model export (including calculating the basic AO style lighting you see here) ~4 hours. along with a video once it finishes loading into vimeo : video captured at 2400 also, and scaled down to 1920 to get some 'faked' anti aliasing. exterior floataround the atrium (in hd) the bar (not hd, but only because my vimeo account is the free one heh.) one exterior shot I'll add a couple more videos once i get them uploaded if anyone wants to see them.
  8. Looks good marc, Thanks for sharing. I'm sure its a lot faster/nicer than my old 'SimCloth drape' that i do to get the same effect.
  9. Phil, its coming soon with unity, they announced they are up to beta stage of an export to flash 3d. There are some limitations, but nothing that should interfere with the majority of arch viz style work.
  10. bringing the thread back made me grab a camera and go for a walk down to the new park on the waterfront for lunch... so, yet another bridge:
  11. an installation in an abandoned building in center city STREAMS by vsai, on Flickr
  12. I'm getting a similar problem here, it appears to happen more often with solid models, i don't have a way to fix it as of yet.
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