How is the Frame buffer different to the RT activeshade. I notice the first is a lot slower to render than the latter but produce much better quality images
I followed KAKTUSDIGITAL's advice in this thread over the ChaosGroup site
http://forums.chaosgroup.com/showthread.php?78805-new-MAC-PRO
Yes I am referring to the approx image resolution in last point.
I think Ive worked it out but need to confirm a few things first. How much faster should RT GPU be compared to RT CPU? Am i right to assume that the GPU is only used for activeshade not the production renderer? The D700 GPU has 6 GB Vram so can i take that to mean it will handle a 1500x650 RT render but wont handle a 4000x2000 RT render (would that explain these very large blank (black) areas in my render)
When you say Bootcamp with the Apple bootcamp driver, does installing Bootcamp mean you also install the Apple bootcamp driver as part of the process. I have bootcamp installed but cant remember installing any separate drivers
I haven't got it to crash yet but Im not sure I have it configured properly. There are any reason why it would work under Parallels and not under Bootcamp? I have AMD Catalyt installed BTW to enable Crossfire to split the workload between the GPUs. Are you using Crossfire? Im just trying to see if Ive missing configuring anything. I can configure the OpenCL devices. But that hasnt help.
I am trying to configure Vray to render to my two AMD Firepro GPU cards. In v2.4 you do this in the 'Performance Tab' but in v3.0 I cannot find any such thing. How do I tell it to render to my Mac Pro GPUs please. I have already set 'Choose OpenCL Devices' BTW