Hi I am new to this forum and was hoping someone could help as I have been trying to understand this problem for a number of days.
I have what I would consider a relatively simple interior scene within 3d max but it is taking ages to render (mental ray), it was running for 17hrs the other day and only managed 50% render and that was with a saved FG file being used.
My desktop is under a year old, stats below:
HP Elite7500 series MT
Intel ® core i7-3770 CPU @3.40 GHZ (8 CPU's in total)
RAM: 16GB
Graphics card: NVIDIA Quadro 4000
I'm using 3d max 2014 driver: nitrous (direct 3d 11.0 feature level 11 nvidia Quadro 4000
I have Norton internet security installed
The scene I am rendering contains:
160,023 polys (already reduced as much as possible)
9 lights (1 daylight system, 8 portals)
All materials are arch and design (removed all 3d max inbuilt materials)
It is an interior scene (single image) output size 2338x3311 with:
final gather set to medium
photons- 500 per sample, 2000 per light
Sample quality- 10
Raytrace- BSP2
I have run malwarebytes several times and norton to see if the computer has any issues but none found. When I run the render it uses all the CPU's usage and about 45% physical memory.
Please can someone advise me on what is going wrong, is it that my computer has reached its max capability and needs more memory?
I have produced scenes similar to this one and it never took this long, yeah it would take a couple of hours or over night but at this rate I won't be able to use my computer for a couple of days just to render 1 image. I have tried using the backburner to manage my renderings and although that worked fine, I don't have a network of computers to utilise so did not see how that would help decrease the render times.
Please any help would be greatly appreciated.
Thanks
Jo