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darleneollerenshaw

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  1. I was having the same issue. It has something to do with the refraction environment override. You can check off the override option in the Vray environment rollout and put a image or color that you want to show through the glass. Do you have an hdri or something in your refraction or reflection override slots already? This is what was causing me to see darkness through my glass. It was rendering my hdr environment behind it. Another trick I found was to put a white plane behind my glass so that it blocked out the HDR environment showing through the glass. Probably a weird thing to do, but I still haven't figured it all out yet. I know that messing around with that helps, but I'd also love to know the correct way to fix this problem.
  2. Thanks but I can't show any images publicly right now due to an NDA :-(
  3. Hi everyone, I'm a noob to this kind of rendering, but have many years of experience lighting exterior automotive scenes. I've been asked to render an interior of a small arena (more like a huge event tent). There are no windows in it, so it's all enclosed. The other catch is that the tent and most of the objects inside it are different kinds of black materials, such as matte black, gloss black and some carpeting. So I am already into the project but was curious how some of you might approach it? I have a Vray sun in there with its map. I have hidden the roof and have 4 vray plane lights and a dome light with a vray softbox map in it. I originally had a few spots and direct lights but the client said it was too "harsh" and wanted it much brighter. It is a fine line though between my blacks looking more like grey if I make it too bright. I feel it's overkill and I have too many lights. I'm used to lighting with 1 hdr! Anyway, I had no idea the best way to approach this and thought it would be interesting to hear some thoughts. I really need to learn this stuff! Thanks!
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