A new project I'm working on has me sweeping across a 1/2 mile ground plane (give or take) while simultaneously showing a section of layers of earth below this plane. I'm getting into modeling different surfaces for the corresponding layers of earth, and am wondering if there is an easier way to do this.
I am thinking of using Vray Clipper to obtain the section, while retaining the object materials, but I really need them to look as real as possible, and as the camera sweeps perpendicular to the cutting plane, it would need to show variations in the layers (think rolling hills/layers.)
Is there a better/easier way to do this with a single object and messing with a single material or multimat? Using Vray and I am not an expert in building materials at all. I've looked for procedural earth materials but haven't found anything very convincing. I almost do want it to not be a completely straight cut section, but to have some geometry/noise on the exposed face.
Looking to have an end result that looks similar to this, at a depth of around 60' that bottoms out at the water table:
Thanks guys