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Yahiya Jasem

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Yahiya Jasem last won the day on August 20 2021

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    Turkey

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  1. hey guys! we are super thrilled to announce our first Unreal Engine Archviz Community Challenge!! and a crash course for archviz artists and CG architects to get you started in Unreal Engine 5 We would love to have you on our Discord community too! there are more than +1300 unreal artists on the server! https://discord.gg/9CDyDPb cheers!
  2. (since it's still in beta) are you struggling with the official GPU Lightmass in Unreal Engine 4.26? In this video, I will show you how to download and use luoshuang's GPU Lightmass ? If you don't know, GPU Lightmass is the best option to achieve high-quality baked lights in your architectural projects ... it's a must for archviz! Feedback is super welcome! ❤ https://youtu.be/ft1a21L4dAI
  3. Hey everyone, I hope you are well and healthy! It's ya boi Yahiya, Founder of VR Division. We create Unreal Engine tutorials in visualizing architecture, lookdev, landscapes .. and more In two languages, English on our main channel and in Arabic on my personal channel for all the Habibs out there! ? Full UE4 class in creating interiors https://www.youtube.com/playlist?list=PLUEJPqKDLa6K8Rrho7ZBj4_Fpgl7oChuL Videos on visualizing large projects and lighting https://www.youtube.com/playlist?list=PLUEJPqKDLa6IocP-wgrcx6xNxq0VBuDNC Our Arabic UE4 tutorials https://www.youtube.com/playlist?list=PLjUUqHYQenyS9O8E36aU2gT6efdaxWlwj -- We are also working on a Masterclass in visualizing architecture (available on Gumroad) It's the best way to support us in making more tutorials and live training You can check it out from here https://gumroad.com/products/tVelP/ -- We have a community of +800 members on Discord now, join us!! https://discord.gg/9CDyDPb -- If you found our videos useful, consider sharing with your friends and colleagues ❤️ Cheers
  4. Hello Reyan, Yes, everything were exported from 3ds Max as FBX files to UE4. I have to point out that most of the models are a premade models from Evermotion and others. I had to adjust the mapping and unwrap the models before exporting them
  5. Thank you so much buddy, I think that the existence of too much meshes is a mistake, it really killed my machine, there're +2 million polygon It was my first attempt, I just unwrapped them without reducing the number of polygons. I'm working on new scene now for mobile I reduced the number of polygons and created LOD groups, I think it's the way to manage large scenes
  6. Thanks Julian, Yes I built my own blueprints for everything.. visual scripting in UE4 is just amazing and really easy when you get used to it. Most of the graphic design of the menus was actually inspired from another artist, I changed them now to be more unique
  7. Thank you buddy, sorry for my late reply.. I unwrapped every single object in the scene, for diffuse and light maps, then I exported them all as a FBX, imported all objects in the engine then created the materials within the engine. there's no need to "render to texture" because the engine is pretty powerful within creating materials since it's PBR .. and it's getting better everyday, I hope I helped! thanks a lot again
  8. Hello guys, this is my first project on unreal engine 4 I hope you like it youtube.com/watch?v=7qF-Nh5-oYk [video=youtube;7qF-Nh5-oYk]
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