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Andrew Adams

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  1. @TomD_Arch thanks so much for the really valuable reply! I have checked with the client and got the magazine etc. as you suggested but it doesn't contain any information about the wallpaper. Given that, and the lack of a match on Google your thought that it may not even be an actual wallpaper is probably correct and something that hadn't crossed my mind. Thanks! On the general use of wallpapers, it is good to hear that companies are generally willing to provide their wallpapers and I will definitely be approaching a few now. Thanks again for your time! Really helpful!
  2. Hi everybody, I am having a real problem finding some wallpaper textures for a bathroom that I am doing for a client. Can anybody point me in the right direction as to where I can find wallpaper textures from wallpaper companies that can be used in archviz projects and that are generally seamless? I don't want to violate any copyrights and the sample that I have been given is very specific (it's an image from a magazine). I have tried a Google Image search and others to find something similar, but no success. So I think my only recourse is wallpaper manufacturers, but I don't know how to go about it. Anybody with experience in this area, I would greatly appreciate your help! Here in the attachments is the image from the magazine that my client sent me.
  3. Ok, so first off thanks so much for your help! Your one simple tip has revolutionised my thought process when it comes to lighting! I have shoved in a whole whack of IES lights in the house according to real-world lighting specifications (placement) and my mind is blown. A lot of the noise is gone, and the render is coming out fairly clean on draft settings. Render time has also jumped from 12 hours to a mere 30mins. I can now keep on with the task of adding materials and small details. The issue of shadows with the previous lights (as in my earlier reply) still stands. I also have a weird effect that has happened on the fridge in the new render. It is coming out much darker than all the other wood, making it look weird. It has exactly the same material on it as the other cabinets and has been UV Unwrapped in the same UVW Unwrap modiefier, so it share all the same settings. What on earth would make it render such a different and weird colour? First render is with no lights (troubleshooting). Second render is with new IES setup.
  4. You hit the nail right on the head! I've been doing some tests, and the issue was 100% the light source being inside a translucent object. Once I moved the light source out or excluded it then the scene rendered very clean (for a draft render). So, translucent materials = bad!! However, if I exclude the lamp from the light source, I'm not getting those really nice shadows on my walls. Is there a way that I can keep the shadows, but lose the light source inside the object? A bit stuck on where to go from here really... Thanks!!
  5. Thanks! I'll give all those a try and post the results!! For the second render, I'm using a vray IES light... maybe positioned too close to the ceiling? The other ceiling light that can be seen in the reflection has multiple Vray spheres inside each glass bowl... I'm interested in the method of excluding the geometry to give the lights a fighting chance, definitely worth trying! Will let a few renders go tonight and post the results tomorrow!
  6. Hi, I've been having exactly the same problem. Lighting pass great, GI is terrible (looks like a light cache build). Looking at the images above, I see the sampling was adjusted and it sorted it out... I'm using Vray 3.60 though, and they changed it so that you increase subdivs across the scene. I have increased samples to 128 and no change at all... how would I bump up aa samples in 3.60?
  7. Thanks to everybody for the replies! All points taken... @MV I would love to get Vray Next but I can't afford it. That said, I'm sure the problem in my render is made by my human error rather than software, so I don't think it would help if I am still making the same errors @Scott Schroeder. Point taken, I have attached everything in this reply. @Francisco Penzola, I have tried Brute Force and Irradiance Map with the same issue, but I prefer using Brute Force anyways. I have reset everything to default and disabled the use local subdivs settings but to no avail. I am also using bucket mode, I only use progressive for lighting setups for instant feedback. On the HDRI, I believe I am using a series 1 HDRI, called 1935. I love it for the sunset, his most recent ones don't have many sunsets (I'm doing a Blue Hour Render) as far as I can tell. I am using the sky portal, but that has made no difference either. I have checked the scene and it seems everything is nicely closed up, so that should be ok... Attached are some renders, and all my Vray settings. Thanks again for all the help!!
  8. Hi guys, I'm hoping that you can help me out. I have been trying all sorts of things to improve the lighting in my interior scene but I am getting massive (and I mean massive) noise in my Global Illumination pass. After 24 hours of rendering (progressive), I have a scene that looks like the light cache calculations! My scene is huge (I am doing an entire house & environment, not just a single staged room). I have set up the primary lighting with a Peter Guthrie HDRI (so I know it is great quality), and then a VRay Sun for additional lighting information, linked to the HDRI. I have tried with both sky portals on and off but zero difference. I have turned the windows on and off incase it was a material issue, but nothing. I have ramped up the subdivs in the VRay Dome Light to 128 which has destroyed my render times, but also with no clear advantage. Lighting pass, specular, reflections etc... all nice and clean. Only GI that is a disaster! Not sure what to do or what is wrong. I would really appreciate your help! I'm using Vray 3.60 on 3ds Max 2017. My PC is Windows 10, 2x 3Gb GTX 780 GPU's, Intel i7-8720K 3.6Ghz processor, and 3Gb DDR4-2100 RAM.
  9. Ah, a new tut! Don't think I can give you an answer without trying it out myself... sorry! I have heard there could just be some simple settings in Vray physical Cam if using that, but otherwise with the number of instances there are a lot of variables that could be having an effect Sent from my iPhone using Tapatalk
  10. I remember doing the course and had a similar issue. I think it had some to do with the Vray environment settings and camera but I did it a few years back. There is a setting where you can boost the HDRI brightness through a setting in the Vray material, it's a multiplier. Sent from my iPhone using Tapatalk
  11. Hmmm, I don't know, the warnings are only talking about the Frame Buffer. To me the issue looks like a geometry issue or an unsuccessful UVW Map. I'm asking the obvious, but you have properly unwrapped the model and assigned the correct mapping channel right? Sent from my iPhone using Tapatalk
  12. I see Vray has also produced 3 warnings in the render, what do those warnings say? Sent from my iPhone using Tapatalk
  13. Could be firing in the dark here but is it possible it is ambient occlusion or you have some stray vertices/edges? Or overlapping geometry? It all looks pretty clean though. Sent from my iPhone using Tapatalk
  14. No, it's not coming up at all... I wonder if there is a problem with the Tapatalk forum? Although I can see other posts images... weird! Sent from my iPhone using Tapatalk
  15. Looks pretty good to me so far, great start! From what I can see though is there is not a lot of gloss, specularity, or bump mapping going on, especially on ceramic elements and the mirrors. Those small tweaks in the texturing could go a long long way Sent from my iPhone using Tapatalk
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