We have a work flow where we take Revit generated materials, write them out to .fbx files, link the .fbx files to max and then generate a material library of Autodesk generic materials. The building we are rendering has a brick cladding and we are trying to render out the brick with the mortar joints transparent. This will allow use to overlay the rendered image on different mortar colors.
The building model has been built in Revit 2012, written out to an .fbx file and then file linked into Max Design.
We can render the brick with the mortar joints transparent using the cut map but the blackface culling is not working - we are still seeing the inside part of the wall through the transparent mortar joints. As I understand it, blackface culling should drop out the inner faces of the wall but I have not got it to work to date. We are using a lens camera effect to isolate the objects that use the material within the render.
The normal modifier has been added to rthe walls and unified.
Any one have any ideas why the blackface culling is not working.
Thanks
Kerry Thompson at Triptech