Jump to content

psv1

Members
  • Posts

    31
  • Joined

Personal Information

  • Country
    Romania

psv1's Achievements

Newbie

Newbie (1/14)

10

Reputation

  1. Thanks Paolo, also you should know that those are my projects as i`m an architect , and the videos are a one man effort . I cut a lot of corners for those and with a bit more effort and a bit more time the results could be better. If you are doing archviz as the main line of work it could be a different story. The main advantage for Blender and i repeat that... is stability with huge, i mean really complex scenes .....i was amazed of how things are much easier in Blender from that point of view than in Max Also the installer is 180-200 mb so the program is light it works even if you don`t wanna instal just copy it. I`ve also used a few time max since mainly to open and save old scenes and it seems the same for me . Cheers Sorin
  2. Well i do:) To give a short answer :Yes I useit in the past 6 years with very good results: It has very good : a)Stability with large scenes and in general (almost 0 crashes) b)decent viewport performance c) a great render engine :Cycles d)great modeling tools e)costs no money f)imports dxf from Autocad software and more here`s a link to some animations i made with it https://vimeo.com/user34876443/videos regards Sorin
  3. hello uhofmann, nice try though from an architectural point of view your design is at least questionable,and from a visualization point of view you have a lot to improve. your ancestors who build those ``unused`` churches may have some ethical questions about a spa in the church.....and God...well God doesn`t seems to be in your equation....neither as a solution, neither as a term....kinda sad some might say. Are you an architect?just out of curiosity.... cheers
  4. Ne sutor ultra crepidam! sad but true
  5. yes you should learn them.......
  6. sad to say , but becoming your own boss , is the only 100 percent safe solution. DIXIT
  7. yes i`ve tried that already with no efect, scalling up (a lot)the model helped though thanks for your reply
  8. hi people , i`m in serious trouble here, i`m using a camera attached via a path constraint to a spline, for a walktrough animation... about 1500 frames and my problem is that i keep in having some hand held movement at a high frequency like a shatter over the camera` s motion, not quite a smooth movement as intended firs thought was to subdivide the path.....no effect (all of vertices are bezier ) here is a screen shot with the spline and the camera in red is the actual trajectory....wich is not wanted ...i want my smooth one so i`m out of ideas , and time ....... thank you
  9. it has a specific vray look imho
  10. photoshop:) if it`s burning like you said:cool:
  11. huh?? i don`t see your point here.... it`s you the designer for that structure? or you did the rendering wich IMHO needs load of improvements or maybe it`s some blog , inside cg architect..
  12. maybe is not the case to use francesca`s shaders ,, though are great:D http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=7684178 watch the mental ray video....
  13. psv1

    MR: BSP-tuning

    hi nisus http://www.lamrug.org/resources/chardiags.html best regards sorin
  14. psv1

    MR: BSP-tuning

    then Large BSP to render
  15. psv1

    MR: BSP-tuning

    as a rule of thumb this extremely scene dependent. and it`s a trade -off between rendering time and memory consumption. increasing depth can increase memory consumptions but a scene with a lot of geometry coherence and intensive ray tracing can benefit from that. 60 for example for a large dense scene can speed up things considerably on the other hand for the diagnostic a fast visual guideline is to change the values for depth and size til you optain an even mix between the two colors *red and green* it is frustating i know to tune BSP tree, best regards Sorin
×
×
  • Create New...