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josenovas

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  1. Hello guys! I want to render a ten seconds animation in HD. I use 3ds max 2016, vray 3.20 and the latest version of solidrocks. The scene is created and everything looks fine when I render it in my office. I will render it on a commercial online renderfarm, though, and that is where the problem comes up. When I send a test render, one of this two things will happen: 1) It renders fine. I get the exr file but when I open it in natron I find there are not any render elements saved. 2) The texture for the reflection glossiness material I use on the floor dissapears, making the floor look just flat and shiny. I use relative pathing and all the textures are correctly linked to a folder inside the scene's root folder. All other textures render just fine, it only happens to those four textures in question (I use 4 variations of the same material on the floor tiles). What I do get are my render elements though. I forgot to say that problem 1 always happens when I use max common options to save the file as a 32 bit exr. When I use vfb I can get either problem 1 or 2. I would really appreciate any help on this. It has been driving me crazy for two weeks! Thank in advance for your time guys, it is great to have the support of a community like this when you are a newbie....
  2. For illumination a use a vraylight with the same image sequence, just in front of the video wall. Since I can not make the image sequence look right with the vraylight material (it looks burnt as soon as you increase the multiplier a little bit) my plan was to use a standard vray material with the image sequence in the diffuse slot and then retouch on postproduction. Here is a link to one of the draft renders! https://goo.gl/photos/hWjbXoLSJtTPAkNw7
  3. Wow!Thanks for the quick answers guys! I am trying to attach a picture but aparently I could only do it through links and all my draft renders are in my computer...I will keep on trying so you can take a look at it. I am definitely gonna try tiles in 3ds max right now....I tried in natron and in photoshop but I have no idea why I haven't thought about tiles in 3ds max. Thank you! Augusto, thanks for the tip...it is actually a really good idea. I will send the animation to render online (to pixelplow) and that might give shorter render times and therefore save me some money. Once again, thank you all!
  4. Hello all! My name is Jose and I am a beginner in the 3d max/vray world. In one of my scenes I am trying to create a led video wall. I took as a reference a real world model : winvision air 9mm.The camera is fixed in front of the video wall. That makes creating the video wall really easy as it is just a plane. The problem comes when I want the correct look of it in the final render. I am playing a ten seconds movie on the video wall (loaded as image sequence). The camera is at 20 meters from the video wall,so it is not possible to see the physical pixels ( they are around 2mm and spaced between them 9mm). But in all my reference you can tell the pixels are there, although it is a very subtle impression. That's what I'd like to achieve in my final render. What I tried so far: - I created the pixel matrix (512x512) and applied to it a vray light material in which I loaded the image sequence. The cons are that it increases a lot the polygon count of the scene and the render comes out with a lot of noise on the video wall surface. - I tried to create and opacity mask In postproduction. I can not find the way to create an exact 512x512 matrix with 9mm gap between the 'pixels'. If any of you have any idea about how achieve a realistic led screen wall it would be greatly appreciated. Anyways thank you for your time and I hope I will collaborate more often from now on on this amazing community. Cheers!
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