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ericgardiner

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  1. If you are talking about Cryengine V, from what I understand no you can't use it for anything other than games. From the EULA https://www.cryengine.com/ce-terms 2.4. Restrictions on Use: Crytek reserves all rights not expressively granted in this Agreement. Without limitation, Licensee shall not: distribute, sublicense or exploit in any other form: the CryEngine (except for the Redistributables), e.g. as a stand-alone development engine; the CryEngine Documentation; the CryEngine Tools; use the CryEngine for the development of any product other than Games, including without limitation: military projects gambling; simulation (technical, scientific, other); science; architecture; pornography; Serious Games. EDIT: Ill add that with Lumberyard you are free to use it for whatever.
  2. We've been using Unity for arch viz for 2 years now. It's easy to pick up and start using and overall looks good however it does currently have some stability issues and light bakes can take a very long time. We've started looking into Lumberyard and its looking very promising. Its a fork of Cryengine that Amazon acquired some time ago. Amazon seems to be on the right direction for making it user friendly. They've recently introduced an fbx importer that they are expanding on and have been active in the forums taking requests for new features. I can't speak for ether Stingray or UE4 becuase I've never used either. Cryengine V looks great but the EULA restricts usage for anything except games.
  3. Hi guys, I started recently doing some research on programs such as CityEngine to create models of the surrounding buildings of sites that I do. I am having a hard time getting anywhere with this and am seeing if anyone had some insight on the general workflow for gathering/converting the data I would need to get some accurate models. Thanks!
  4. Thanks a lot for the responses! We will definitely take a look at deadline.
  5. Hey guys, Does anyone have any recommendations for a render farm manager? We currently use backburner but are considering other options because backburner has been a headache. Our farm consists of 7 dedicated nodes. We use 3ds max and vray. Any suggestions would be much appreciated. Thanks!
  6. That's unfortunate. Cryengines new subscription fee looks awesome, however without being able to use IES lights our clients are not interested as the projects revolve around showing specific light distribution. Would UE4 be the obvious choice for this? Unity 5's integration with enlighten looks awesome, but I have yet to see anything about IES support and I am hesitant to rely on a plugin for it.
  7. I'm looking around at different game engines. I've seen a plugin for unity that enables the use of IES light profiles and unreal engine 4 looks like it supports them too. I haven't seen anything about using them in cryengine. For the work that I do it's important that I use specific IES files, so I'm looking for the best solution for this. Currently I've just been baking lightmaps in max and vray and importing them into unity, but would like to be able to use them realtime also. Anybody know if cryengine supports them or have an opinion on my best option? Thanks!
  8. Thanks for the suggestions guys. By quality I just meant accurate models with good topology. I ended up buying some from humster3d. Opened a couple in max to check them out. Very pleased with the quality for the price.
  9. Hey guys. I'm looking for a good site to purchase some car models for renderings. I need a variety of cars (chevy, ford, BMW, and cadillac are the main ones). I've looked through turbosquid but am looking for any other options before I purchase some. Any suggestions would be much appreciated. Thanks a lot.
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