Hi guys
i tried many approaches already but none of them is satisfactory enough, so i thought i would ask you how you go about this
important--all of this using linear workflow ,32bit exr, and not using white beyond 180 RGB
Your average interior scene-shooting against a window/windows, trying to lit up your scene with natural light as much as possible (HDRI,VraySky,Sun), pushing the camera in a way to receive the most amount of light possible,now getting highlight burns, and then getting rid of them using tonemapping still in 3d(vray frame buffer highlight burn option etc) or doing it in post(Photoshop-camera raw/masking, After Effects-hdr highlight compression/masking, Magic bullet-shoulder/crush/..., ArionFX-reinhard)--now you have your highlights tonemapped but the problem appears -- it took out lots of your other whites as well,making the picture(whites) all greyish without depth and detail(reinhardish washed out look) and now you have to find a way to raise those lost whites to be more white(less grey) again - how do you achieve the best results,whats your workflow usually,what have you find to be the most efficient solution for you,and what programs do you use for it (PS-curves or "whites" in camera raw,AF-curves or --is there sth like whites in PS camera raw(?),MagicBullet,Arion,VFB+)
I know that masking the highligths might be the "best" solution by changing only the burnt areas but lot of times its hard to isolate them since there might be already other objects involved and its quite time inefficient when having to tonemapp multiple images, this is why i created this thread in Vray section as the most efficient way would be doing it still in 3d using frame buffer or plugins like VFB+ or some other way
Thanks for taking the time and sorry for the long explanation