Jump to content

moifa

Members
  • Posts

    12
  • Joined

Personal Information

  • Country
    Australia

moifa's Achievements

Newbie

Newbie (1/14)

10

Reputation

  1. Is there a way in Vray to render wirecolor pass only like Corona? Thanks.
  2. Hi, I get this warning from Vray messages: warning: Texture map "Map #1776" (Normal Bump) is not compatible with Vray and may cause problems. I know I can use slate material editor to find that texture map, but it will take age for the slate material to load all the scene materials in the main view. Is there a script or faster way to load the particular texture into Material edtior?
  3. Hey guys, I am just wondering are there any websites or apps that provide better management for render revisions with the clients? Simpler version of Shotgun? https://www.shotgunsoftware.com/ Going through piles of emails and markup pdf is messy when you have few clients at the same time. I read an article about a service a while back which the client can do the markup online. All the revisions and comments will be done online which is much more efficient and manageable. Any suggestion will be great. Thanks.
  4. The Max and Vray versions on both machines are the same. I tried reinstall Vray, the problem still occurred. Then I reinstall Max and Vray altogether and it solves the problem. Thanks guys.
  5. hey guys, I recently bought a second-hand Dell workstation and installed 3ds Max 2015 and Vray 3.2 on Window 7. I was testing the machine with a simple sphere, a floor and a vray plane light. If I render locally, it is fine. But when I render with DR, it gives me this "error: UNHANDLED EXCEPTION: Image prepass Last marker is at ./src/globillummap.cpp, line 1932: GlobalIllumMap::buildLightMap() {5}". There is nothing wrong with the scene, I test DR the same scene with an older Dell workstation. So there must be something wrong with the configuration on my new workstation. It shouldn't be a RAM issues, my new machine has 128GB RAM. The scene renders fine locally, this error only comes up when I use irradiance map with DR. If I use Brute force with DR, it render fine also. Anybody have any idea what may cause this? Thanks heaps!
  6. Hey guys, I am doing a fly through with wind blowing trees. Does anyone know the most efficient way to do this? I know Onyx stormfx and Exlevel GrowFx can do it? Which one is faster and has better quality? Would the animation work with other trees model from Evermotion? Thanks in advance.
  7. I hope some pro can help me out here. Here is my situation. I import sketchup model into Max2014 with all the material from sketchup. I want to replace these materials with Vray materials. This is what I am doing now, select sketchup material and use "select objects by material", then apply Vray material. This method works fine but it won't work when an object have multiple materials. Or I can just change the sketchup material to Vray material manually in Material Editor. But it won't work if I want to use the same Vray material to replace few sketchup materials. The ideal way is to just replace the sketchup material with vray material with some sort of script. Or anyone have a better method to do this? Cheers.
  8. Hi Juraj, I also would like to know why "No combination of Domelight+SkyPortals". Most of the tutorials out there use that method, including me. Is there a reason for it? Also may be you could help me to solve this as well. My HDRI image is showing up as bands in the viewport and it render fine. I lower the Overall Mult to a level where I can see the image probably in the preview (not white). I also turn up the viewport texture to 4k but it doesn't fix it. Thanks.
  9. I have map an HDRI image onto VrayHDRI, then instance it to the environment map. In the viewport, the HDRI image shows up with banding issues. See attached image. But it render fine. Any ideas what is causing this? Thanks.
  10. Thanks for correcting me. I always assume they both have hyper-threading. Yeah, these two workstation I bought the Dell second hand and HP is free gift from my friend, so they are more than 4 years old. I did few test batch renders and have some interesting result. I change the render region division under Vray settings. Here are the results: HP region 64x64(default) > 7m 19.9s region 32x32 > 4m 50.8s region 16x16 > 5m 3.5s Dell region 64x64(default) > 8m 4.9s region 16x16 > 3m 29.1s The division size effects the render time significantly depends on how many threads you have. Smaller not necessary better when you can see HP is actually slower when render at 16x16.
  11. I currently have two workdstations: 1) HP Xeon E5440@2.83Ghz (2x Duo Core, 8 threads), 4GB RAM (Window Experience Index 5.9) 2) Dell Xeon E5630@2.53Ghz (2x Quad Core, 16 threads), 12GB RAM, SSD running at SATA2 (WEI 7.1) I am rendering the exact same scene with VRAY 2.3 in Maya 2013. The scene use the same irradiance map and light cache map saved locally in the machine. The VRAY settings on both machine is the same except the dynamic memory limits are set to 3000 (for HP) and 10000 (for Dell). Max render threads are set to 0 (use all threads available). Which machine do you think it will render faster? Most people would think Dell should kick HP ass, but in fact HP render about 11% faster. Render result: 1) 7m8.4s 2) 8m4.9s What am I missing here? Does the CPU Ghz play such an important role? or in general, HP is a better machine than Dell? The Dell machine is much newer than the HP one. I just don't understand why HP is faster than Dell with 4 less cores .. :banghead:
×
×
  • Create New...