I am doing some texture baking and having an issue with the image being saved incorrectly.
Max 2012 with VRay 2.0
Rendering out to a VRayCompleteMap, using the VRay frame buffer, "rendered frame window" is unchecked in the RTT dialogue.
The VRay frame buffer looks correct when it renders, the buffer disappears after rendering and the resultant saved file is way blown out. Tried with png, jpg, tga for good measure.
If I save as an EXR, I find in PShop if I adjust the exposure by 3 stops it looks perfect.
If, in addition to saving from the RTT dialogue, I save in the Render Settings Vray FRame Buffer rollout, Save Separate Render Channels and save the RGB, that save will be correctly exposed.
Both of these are a pain. I don't want to have to adjust exposure for every bake, and I don't want to save multiple versions of the same image and have to delete the garbage saves, then replace the correct map in the material.
For the fun of it, I tried turning off the VRay framebuffer to see if Max will save it correctly, but no dice.
Attached image showing an example with the Max buffer (since Vray's disappears)
Has anyone had this happen?
I don't understand why it renders just fine in the buffer but saves so far off the mark.