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theoengelbrecht

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  1. I noticed two things, the over exposure to the top part, something i always use in my architectural renders and that's the vertical shift applied to the vray physical camera since the corners of the room looks is straight upright, that may compliment the illusion of the tilt shift effect too? I think FOV also has alot to do with this. Anyway i made a quick scene to mimic this and i found that in post you can do alot with only the ZDepth render element, attached is the render, also Tom A, if you want i can send you the psd and scene file if this looks like what you are after then you can have a look see.
  2. Hi Guys, first post here so lets give it a shot, i had a look at Tom's reference image and i notice two things, the ugly overexposure of the top window area that has nothing to do with this whatsoever but just felt like mentioning it. and the horizontal lines in the corners is straight up, which means there is a vertical shift applied to the vray physical camera which might also contribute to the illusion of the tilt shift effect, Photoshop tilt shift is not very versatile, the "Smallworlds Video" is a bit more complex and the blur differs alot from scene to scene and photoshop just slaps it on there making it quite messy, anyway I was bored earlier and remade a similar scene trying to mimic the effect and post was done entirely with 2 additional Vray render elements, Extratex with dirt map for ambient occlusion, and Zdepth that i used the most to enhance the environment effect from the windows and the blur effect seen on the picture, didnt take long, was just a test since i was curious. But usind Zdepth in post is very versatile and easy to use not to mention the render time saved.
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