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philippelamoureux

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  1. The thing about stingray or even amazon lumberyard is there are no communities...no asset store... no tutorials... Heck, I'm not even sure they have good documentation... For programming you are better off with ue4 because you can use blueprints. In the other engines you need to learn a proper programming language which sucks if it's not your thing! Vray and octane renderer are in development for ue4 right now. That means in the same editor (which is miles ahead of max in term of usability) you can make your hyper real stills, your animations and your playable scene.
  2. No one should waste time with stingray when you have this coming to unreal : https://www.unrealengine.com/en-US/blog/introducing-datasmith-a-workflow-toolkit-for-unreal-engine seriously, autodesk is clunky!
  3. Don't forget vray is coming to ue4 and octane is coming to unity and ue4. Octane unity is in closed alpha right now iirc. The killer feature is lightmap progessive baking. No more waiting 6 hours for a bake just to end up with something ugly/broken. Chances are that octane is going to be faster than ue5 lightmass and whatever unity's renderer is. Baking in unreal (for use in games, real-time scenes) is also on vray's potential features list.
  4. I don't know where in Canada you want to go but I'll give you an example of a small college formation in quebec http://www.cvm.qc.ca/formationcontinue/admission/AEC/Documents/2016-2017/PDF%20-%20DessinBatiments.pdf 240h, CAD for buildings, using REVIT. dirt cheap cause it's a public college and it's also financed by the government. We're probably talking something like 250$ for the whole course. This particular one is given in french tho. This one is about 1 year long, CAD drawing intensive course in an English public college. It would cost about 400$ for the whole year.
  5. If you've never touched unreal engine before forget about it. Especially with a deadline for your project.
  6. While we discuss prices for 3d ''art''.... Basquiat recently sold a single piece of art for 110 millions. Time to move to traditional arts lol!
  7. For the software you mentioned in your original post, cpu and ram (memory) are the most important components. 16gb is a tad limited. Get 32 if you can.
  8. I've decided to move to web development. The job offer is so high in my city compared to 3d artist/modeler jobs it's not remotely comparable. I've only spent 2 years of my life learning/producing 3d stuff but it might not be completely in vain since 3d will eventually come to the web heh!!! (i.e webgl) A neat example is the tomb raider 1 game running in your browser!
  9. Learned zbrush recently. So powerful once you get used to the ui. It seems archaic but it's actually very well designed. Not really suited for archviz but one could use it to create archviz assets efficiently. You can link zbrush and max via goZ and you can xfer objects between both software with 1-click and it's instant. I block out in max (low poly), 1-click to send in zbrush, sculpt details, 1-click send back to max to render if you wish.
  10. You should ask that on the unreal engine html5 official subforum imo. https://forums.unrealengine.com/forumdisplay.php?67-HTML5-Development
  11. I would not pay for a vray-oriented course. Some courses have been created a long while ago and i'm not sure it's still relevant. You have the most important part, an architecture degree imo. Now it's a matter of learning modeling/rendering. There are a tons of up-to-date tutorials to learn rendering on youtube. Do you need to learn to model too?
  12. I think you want to showcase a few projects and have a couple of renderings per project. It's not that nice when you just show 1 image per project imo.
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