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alexford

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  1. Certainly. An architect technologist CIAT is a 4 year degree, rather than your usual 7 year RIBA which covers everything, a technologist main focus is the technical side of architecture. How the building comes together etc.. It's quite fascinating but being very passionate about design I probably should of gone down the RIBA route. It certainly looks allot more fun! There are a few differences to both. An Architect RIBA can start their own practise right away I believe, a technologist on the other hand would have to have done 4 years in the industry first. Sound advice C G, I'm planning to work freelance so industry standard isn't really an issue though something to keep in mind should my situation change. From what I've seen scouring the internet, Corona is faster / more straight forward to set up a render but slower when it comes to the actual render. V-ray can be a bit more difficult but with more flexibility. That said allot of posts I've looked at have varied in dates published so may be completely irrelevant today. I will sample both and see which I'm most comfortable with. Thank you for your input!
  2. Good afternoon all! I've had this account for some time (mainly used for perving on other peoples renders) but seen as how I intend on diving into ArchVis on a more serious and permanent level I'd better introduce myself. My name is Alex, and I'm an Architect Technologist. My passion is architecture and technology so as you can imagine ArchVis is right up my ally! I look forward to bombarding this forum with questions. First of which is render engine. I've decided to use 3ds Max, but should I go with V-ray or Corona? I hear Corona is easier, but can be somewhat slower than V-ray. I quite like the results I've seen for both.
  3. Thanks, really great tutorial but I figured it out myself by the time this thread actually got posted... I figured out I could do it with a loft compound. This whole thread review before its posted thing seems a bit over the top. I know its a spam prevention method for new members, but it deters people from using these forums as its pretty frustrating. Because you have to wait so long before you can receive any advice from other members you tend to just go elsewhere and forget about the thread... My 2 cents.
  4. Pulling my hair out at trying to make this tap, by which I mean the 3 spoke handle, knob whatever you want to call it. This seems to be the most complicated object in the world, I've tried with a star spline and working from there, sort of got the shape but then where it merges into a cylinder it completely loses me. Heres a picture Any ideas?
  5. I was wondering if I could get some help. It seems my renderer is rendering different areas at different contrasts creating a sort of mixed boxy look. (see image below) I'm not sure what I've done or how this happens. I'm using an Evermotion scene to show my building and when the render is done I get a few "Image I/O Error" messages with a file address and options to retry or cancel. Perhaps this has something to do with it? Im not sure.
  6. Hi all, I just wanted to introduce myself and seek advice from those who have "been there, done that". I'm currently a student at Derby University, studying Architecture Technology, currently in my year out. However, I find the course to be somewhat of a disappointment. But that's another story... Why I'm here is I want to make sure I'm on the right path for learning how to produce good realistic models and renders, as that seems to be something that really interests me, I love spending hours on end working on a detailed project. I decided to use 3ds max as that seems to be the best choice for impressive architectural renders (correct me if I'm wrong). And have signed up to http://www.digitaltutors.com/ though pretty expensive, they seem to have the best selection of tutorial content. I'm seeking any advice or suggestions from those with more knowledge, also if there are any of those that have gone down the same or similar path, what's is it like working in the industry? Thanks in advance
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