I´m baking GI in some concert hall project and need to export it for use in a GUI.
I chose *.fbx, believing it to a modern, reliable file format and hoped it could export mapping coordinates.
but after reimport the *.fbx, mapping coodinates are f***ed up resulting in a partly black model,
only a few parts have their properly baked textures on.
Re-applying UVW-map modifiers works for some (flat)parts, but most of them rely on a painstaking Unwrap process...
Is there another way to get my baked GI out of 3dsmax? What is actually the leagcy way of exporting baked GI?