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SgWRX

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  1. i notice that the forums and cgarchitect website does not have an https connection. i'm not sure that's a good thing in today's climate. is there something i'm doing wrong or does the website need to be updated? thanks.
  2. ok so here are the ones i added today: this one flattens spline in z-axis this one changes the color of the backface lines of geometry when you are in a UI scheme with a medium grey viewport background. this is random z-rotation get rid of materials on selected objects this one helped me place 5 different trees randomly everywhere there was a dummy helper objects who's name starts with Dummy. the dummy objects were RPC in revit and came into max as dummy objects. i had to select them all and re-scale via the maxscript, then use maxscript to collapse the stack.
  3. thanks. i finally did a bunch. it seems pretty darned hard to manage custom toolbar buttons and even the user manual on setting up utility buttons didn't work. i didn't want to waste anymore time on this this morning, but at least got this far. bummer that it auto-creates "drag and drop" category and it names them all Macro 1 and Macro 2 etc... then you have to go find those files in windows obscura edit and re-drag and drop. ugh autodesk really irks me when it comes to UI design.
  4. it looks like the forums and the main cgarchitect.com site are not https: is that something that will be updated? thanks
  5. well. i got it to work. macroScript RndScale category:"DragAndDrop" toolTip:"" ( (undo on (For i in selection do i.scale *= random .9 1.75)) )
  6. undo on (For obj in selection do obj.scale *= (random 1.0 1.75)) if i paste that into the listener window and hit it works great! i created a macroscript button (i have a custom tool bar and created a button for this) and it leaves me with objects that are either 100% scaled or 200% scaled. what the? any help appreciated! macroScript RandomScale category:"Steve" tooltip:"Random Scale" undo on (For obj in selection do obj.scale *= (random 1.0 1.75))
  7. the two things that really stood out to me were "ORD" Orchard, i don't think a lot of people realize that. and the other thing was "theater of aviation" what a great theme! as for quality, yeah some were really good, lots of stills mixed in, noticed a neat trick that not ALL the people have to be moving... the mind goes to movement. but i've never really done much beyond a few spin-arounds although they were mostly 4 sides blended together not one continuous. anyway, i liked but i suddenly feel depressed because there must have been time limitations!
  8. yes that's it! maximo. and the adobe program is called "fuse" on my system it shows as "fuse beta".
  9. yeah i'll probably never do green screen! we just don't have anyone other than 1 or maybe 2 people that would do it for me too shy i guess! i have used the populate people. even some with just a white or grey material. i have customized some too. i can't get over that in this day and age autodesk couldn't get better textures for populate. adobe has a promising thing for making people, custom clothing and hair and even down the shoes! then you can export/upload to a site to rig them and load animation files! export all that down to 3ds max and it works pretty good. forget what it's called but it's included with my work creative cloud account. however it's pretty time consuming and seems like you never get exactly what you want for the given situation!
  10. ok. yeah i figured it's like billboard still people. but you mention the green screen "custom" ones i suppose i was thinking of those. some of the animated people look really good match for the animations. thanks for that.
  11. hello. noob question, but heck idk! so i've seen a lot of great animations with moving people that look like animated gif's or whatever format. they appear to be cut-out people, ie flat non-mesh. i've seen some for sale too. so do you add those in post processing or do you have panels with them applied as material in the scene when you render the animation? thanks
  12. i had some time and downloaded unity. it actually works really well. the last time i tried it i had to load collada files. materials arent as bad as i remember but since i started to switch to mostly images and normal bump maps etc, its not too bad.
  13. i've used mrcutout.com recently. the setup i paid for is 35mb of downloads per day. also i have a ton of "family" and "kids" from dosch designs. a lot of the same people/kids, but different poses. they might be too young for you though? edit: i've been tempted to buy archviz and use it as a plugin for photoshop. it's pretty comprehensive as a photoshop plugin, you can rotate people 360 degrees and then "render" that view, drag and drop into the photoshop file as a new layer.
  14. yeah, i have totally been out of the party. and honestly i feel like in my current job there's almost no way i could spend a day or two or three prepping a vr walk thru or just walk thru, due to all the designers changing everything right up until the client meeting! but anyway, baking materials and lighting has never been good for me because it seems that no matter what resolution i do, it always looks horrible. maybe you mean baking a light map and maybe that looks good? i guess i haven't tried that. i just did a demo of enscape plugin for revit and wow is that nice. so maybe this is all moot haha. it's not that bad really, but it's not like walking thru a render. it apparently even packages an executable to send to clients. i'm still looking at that. basically all i would have to do is add lighting and textures in revit. i'd let our lighting engineers do the lights haha. i'd like to at least do this once at a high-level. i suppose i could do it in between jobs
  15. ok. so it's better to then bake. so lighting in the game engine typically isn't as good of quality or as fast?
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