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inpow watir

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  1. Hi James. Thanks for your info & opinion abt the xRef. If you said so, what is the best alternative then xRef to make in viewport manouverability more manageable whenever you are doing a large scale project (with millions of polys). Container? Or proxy (does proxy has ability to update any changes to source object?)
  2. Hi, I have a question related to this. Lets say i have already succeded doing above you said for one xref object. Then i want to make many intances out of that xref object in my master scene. What is the best way to do that? Because i have done it previously (instanced the xref object normally like if i instancing a normal object) then save the master scene. But evrytime i reopen the master scene file i could only find the last instanced xref object in the master scene. Only one xref object left in my master scene. All of the instanced xref object were gone. What i want is i need all of the instanced xref objects are in their place everytime i reopen the master scene file. Anyone?
  3. Hello Jeff, i have also emailed you regarding an issue regarding CGA thru your above email. Appreciate your reply to it.
  4. This makes me wonder too abt video card componen that responsible as the determinant factor for view port performance as this is somewhat a different thing from render performance..
  5. Rule of thumb for me for choosing video card for GPU rendering oriented is firstly to choose the one with the highest Vram 1st (the real amount per gpu not the total memory combined like on those dual gpu card e.g. Gtx790). And secondly choosing the most cuda core from the latest tech of gpu among those with the same highest Ram amount..
  6. all points you mentioned are all make sense. Thanks for the advise Dimitris
  7. Hi Dimitris, if you have to choose (usage aim to model & rendering e.g. Vray) between 1070 Founder version vs Game version (OC oriented). Which one you'll choose and why?
  8. OT: I click other title post "rendering stuck on prepass 3 for light cache" on general discussion forum via tapatalk for ipad, and keeps returning to this discussion. Which is totally different! Weird! Sigh!!
  9. Ah ic. Thanks Dimitris.. Been a bit lazy these day, my bad.
  10. What is coil whine? Did i miss something? Please enlight me :-)
  11. I understand your point of view Dimitris, but unfortunately not everybody stay in US or Europe. Just like me. For singleton company like mine, the PC you are working most of the time is manytimes also the main render machine sometimes, so yeah.. Utilization is no longer in casual mode but rather more constant nearly to the max, therefore Wh and $ concern are still one of the nice thing to consider.. Anyway apart from that, if wh and $ are no concern, i agree with Benjamin to void NVIDIA option all together and headup for RX480(x).. It'll gives you acquisition cost bonus as well. :-D
  12. what really appealing to me, if we are not talking abt cuda counts, of the new pascal are the higher memory property per card which is gives more flexibility & possibility; and its wattage efficiency. Otherwise the old GTX780 is pretty much decent for certain scene. I am also considering to upgrade to 1070 myself mainly for those 2 reasons above..
  13. Hi Thomas, thanks for point that out. Yes i have, there are clue at least that we can estimate on rough calculation regarding polygons based on that guide. But looking at render log each time we render RT, we could see that the most dominan RAM occupant is consistent (which is the textures) and still we have no believeable clue about it..
  14. Hi Juraj, I know this thread was a bit old, but still really hope you can respon to my question. What do you really mean by "memory cycling"? Did you refering to ray bundle size & rays per pixel ratio? I always wondering and googling looking anywhere for perhaps there is some leeway or trick to overcome this memory limitation...? (GPU rendering wise) The other thing is regardless as you said that GPU engines are generally more efficient so it would take less memory footprint, we are still left being blind as we do not have any tools to help us estimate whether a scene along with its polys & its shadder texture maps file size would fit or not on certain amount of vram of such a GPU card. No statistic ratio or any kind of tools for this or maybe i am who was the one in the dark side :-P
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