At the moment we offer the ability to translate, rotate, scale, delete and duplicate Objects. We also include material and light editing as well as the ability to add some generic objects into the scene (trees, chairs etc) and of course you could import any furniture type models you already have. We included these to try and resolve the issue of late changes, but do you think these are kinda useless features if they don't get applied to the original model (fbx you imported)? We have spoken about basic mesh editing would this appeal or is it more a case of I'd rather just use my modelling software for that?
In terms of the market I think your spot on, I'm not sure how some people can live with below 5fps to do anything. At the moment we're pricing at £299.00 one of purchase or £27.00 monthly with access to our live/cloud services, both of these are royalty free. you can check out REALIS3D for context on the price. At the moment were still not fully featured, so I think the price is more aimed at "potential product", but do you think that we're pricing ourselves out of the market?
In terms of visuals I also think your spot on and we're currently looking at a number of lighting solutions (we use unity) and have yet to include PBS but have them ready to implement, but we're just burning down the backlog at the moment.
BTW thanks for the feedback this is really helpful.