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danchomiak

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  1. I have to render out thousands of frames that need to be rendered using REBUS farm with a Phoenix water simulation. My question is, should I run a simulation and save the frames before I submit the job to REBUS. If I do will that save me on REBUS point calculations? (as rebus won't have to render out those frames) Or can it even pick up that I've done that? I've asked REBUS directly but they weren't much help, just wondering if anyone on your side has had experience do that.
  2. Thanks a ton for sending that along Ryan! As far as the camera is concerned, we have access to Canon EOS 5D which should be more than enough. Thanks again for all the help!
  3. Sorry should have clarified a bit better. I was hoping to take a 360 photograph with a camera like this: https://theta360.com/en/about/theta/s.html Therefore saving me the trouble of stitching a pano together (the client is kinda cheap, ugh...), my hangup comes with how to get my camera's location within 3ds max. I've never tried to camera match a 360 photo before in 3ds max (have done with traditional photos) so I'm trying to get my head around it. The VR component comes is the 360 photo will be outputted to a Samsung Gear VR unit. Hopefully that clears things up a bit.
  4. Thanks for your feedback! I'll let you know how it goes.
  5. Hi there, My company is experimenting with trying to deliver a VR experience to our clients. Basically we are thinking along the lines of taking a 360 camera (something like this: https://theta360.com/en/about/theta/s.html) and snapping the 360 photo. The site is already under construction and we want to photograph the site and drop in our finished 3D model into the 360 photo. We are using 3ds 2015 and VRAY 3.3. I know camera matching a traditional photo has its challenges, anyone have any insight into camera matching a 360 photo? I imagine the curvature of the Earth and atmospheric distortion would come into play. Any feedback would be a great help!!
  6. Hi there, My company is experimenting with trying to deliver a VR experience to our clients. Basically we are thinking along the lines of taking a 360 camera (something like this: https://theta360.com/en/about/theta/s.html) and snapping the 360 photo. The site is already under construction and we want to photograph the site and drop in our finished 3D model into the 360 photo. We are using 3ds 2015 and VRAY 3.3. I know camera matching a traditional photo has its challenges, anyone have any insight into camera matching a 360 photo? I imagine the curvature of the Earth and atmospheric distortion would come into play. Any feedback would be a great help!!
  7. Hi there, My company is experimenting with trying to deliver a VR experience to our clients. Basically we are thinking along the lines of taking a 360 camera (something like this: https://theta360.com/en/about/theta/s.html) and snapping the 360 photo. The site is already under construction and we want to photograph the site and drop in our finished 3D model into the 360 photo. We are using 3ds 2015 and VRAY 3.3. I know camera matching a traditional photo has its challenges, anyone have any insight into camera matching a 360 photo? I imagine the curvature of the Earth and atmospheric distortion would come into play. Any feedback would be a great help!!
  8. Hi there, My company is experimenting with trying to deliver a VR experience to our clients. Basically we are thinking along the lines of taking a 360 camera (something like this: https://theta360.com/en/about/theta/s.html) and snapping the 360 photo. The site is already under construction and we want to photograph the site and drop in our finished 3D model into the 360 photo. We are using 3ds 2015 and VRAY 3.3. I know camera matching a traditional photo has its challenges, anyone have any insight into camera matching a 360 photo? I imagine the curvature of the Earth and atmospheric distortion would come into play. Any feedback would be a great help!!
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