Jump to content

robertmoffatt

Members
  • Posts

    9
  • Joined

robertmoffatt's Achievements

Newbie

Newbie (1/14)

10

Reputation

  1. Again, a big improvement. There are a couple of things from a technical standpoint that I would consider changing. First, move the plate on the right side of the frame slightly to the left. The edge of the plate lines up with the edge of the table, and having edges of things aligned creates a sense of tension, which may not be what you want. Moving it to the left will also frame it better on the table. Same problem with the glass of red liquid - the top of the glass is lined up with the edge of the black counter. Move it slightly forward. I'm not sure what's supposed to be hanging over the back of the chair on the right - towels? placemats? If it's towels, the drape is too stiff. Either way, you could change the pattern to add a bit of bright color here. The scene is fairly monochromatic, and that would be a way to add a bit more color and visual interest. Also, it looks like there's food on the floor - but it doesn't really work. There's no shadow around it to add depth and form, and it blends too much to the floor - I barely saw it. Right now, it looks like it was just photoshopped in. The ceiling line is a bit bland. I would try a crown moulding along the edge between the ceiling and wall. Doesn't have to be anything fancy, a simple half-round would be good. But make it a light color, similar to what's on the cupboards so it doesn't get lost. I like what you've done to add a bit of a story line, but you could go further...students would have gadgets around (phones, tablets etc) and textbooks. There might also be notes tacked to the refrigerator. Depends just on how far you want to go with the story line.
  2. An updated version...I've made the lighting a bit more dramatic by making it appear that the lamp is the light source for the room, dropping the intensity of the rest of the lights. I also added two elements to help fill the dead space on the floor. Still have to add small elements to the shelves, and make the ceiling light more translucent.
  3. Studio/Institution: Shoestring ArtS Genre: Residential Interior Software: Blender 2.70, GIMP, Inkscape Description: This is a WIP for a room for a boy between 6-8 yo. The major elements and lighting are in place, but I still have to add some toys and other "kid stuff" to fill the shelves and the dead space at the foot of the bed. Also, I think the texture on the dresser needs to be toned down a bit. As you can probably tell, there's no HDR in this, only basic three-point lighting in addition to the accent lighting. I'm going for a night scene where the only lighting would be room lights. There is just minor post-processing in GIMP to adjust the brightness, contrast and add gaussian blur. The main feature is, of course, the ceiling and walls, so I set the camera for a 24mm lens to be able to show it off. Any suggestions or comments would be most appreciated.
  4. Thanks for taking the time to clarify, and particularly for explaining about the relationship of edges in a scene. It's something I will definitely keep in mind for future work.
  5. Here is the new version with the suggestions incorporated - I changed the framing and increased the contrast and saturation. Any other suggestions or feedback would be appreciated.
  6. Thank you for your suggestions guys...it's much appreciated. I can definitely see where you're coming from, and will make those changes.
  7. I like the changes you've made so far, it's a great improvement. I'm new at this too, but here's my two cents worth... First, I personally wouldn't get rid of the sunlight...it's a nice touch. What you might consider doing is put something in front of that light source to simulate a tree, window frame, etc. to cast a shadow on the floor. It will add a bit of detail to what is a bit of a dead space, and balance out the scene a bit better. Second, the bottom cupboards, counter top and backsplash all merge together because they're all light colors...I can't tell at a glance where one begins and the other ends. To me, your black coffee pot looks like it's floating in space, and it's a bit disconcerting. Maybe make the counter top dark (something like a black marble) to create separation between the cupboards and backsplash. There are some other possiblilities too...change the camera angle to be slightly higher and pointing downwards so you can see the top of the counter. This will also take advantage of the lighting in the room to pick up the shadows. Shadows, after all, create the sense of depth in a flat picture. It's already been mentioned to add some stuff to the glass cupboards and counter tops, but I'll pass on a suggestion I heard recently, and it made a lot of sense to me. Think up a story for the scene - who lives here? Is it a family, a working couple, a retired person? What ages? What interests do they have? Foodies? Computer and gadget geeks? Into modern or retro? A story will help you decide what to use to populate your scene, and create a bit more interest.
  8. First, thanks a lot for the reply. Second, if I can ask....why do you suggest that? I'm new at doing this, and it would help if I understood the reasoning behind the suggestion.
  9. Studio/Institution: Shoestring Arts Genre: Residential Interior Software: Blender 2.70, post in GIMP Description: Looking for some feedback on what I can do to make this better. It was inspired by a black and white photo from Shorpy.com of a kitchen from the same time, around 1914, and a little bit from my grandmother's own kitchen that I remember as a kid (a long time ago, in a galaxy...sorry, couldn't resist). I think the color scheme is good, but I'm not sure if the lighting works. I also wanted to give it a "lived in" feel by adding grunge and wear to the walls and floor, but still retain the warmth that's Grandma's kitchen.
×
×
  • Create New...