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torstenmiddelkoop

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  1. If you press 8 on your keyboard you can set you environment background. Place your Vraysky in this slot. Then head over to you environment tab in the vray settings. Here you can specify override environment maps for your Global Illumination, Reflection and Refraction. Here you can put your HDRI.
  2. Thats true :-) Btw the reference is a render by Juraj Talcik.
  3. Thanks Devin, Yes this has been my approach as well. Good to know this is the way to go :-)
  4. Hi guys, I have some difficulties rendering an evening exterior scene. I use an HDRi for lighting, and i use a couple of spherelights (300mm) to light the interior. No I am wondering what are normal values for the Luminous power of the lights? I want the scene to be as physically correct as possible. My reference is an evening image of the Icelandic House made by Juraj Talcik First image). In the attached file i have set the spherelights to 100000 lm. Still they are not very visible. I can crank op the default multiplier untill they are visible, or i can turn of the decay. But as i said i want the scene to be physically correct as much as possible. What settings do you guys use in this particular situation?
  5. Thanks Juraj for the detailed insight! I have worked in Sketchup and Blender a lot longer and started a couple of months ago in 3ds Max. The ease of using components vs groups in sketchup is really nice to work with. I was somewhat suprised Max did not behave with similair ease. But as you said, Max gonna be Max ;-) I will have a look at the article to. Thanks again!
  6. Cheers! That seems to do the trick. I have read on some forums people tend to not use groups, is this smart? I have no idea how to organize the objects without the use of grouping.
  7. Hi there, I have some difficulties organizing my objects. Say I have a windowframe, with glass and glassholders. I want to group them so i can instance the total windowframe easily. Now the problem is that when i alter one of the groups, say move the glass 10 cm back, the other groups don't alter with it. How do I need to organize the objects so that changes are made in all of the instanced groups? Or do i not need to use groups at all? Thanks!
  8. Thanks for the reply Stephen. It is a pity that the viewport texture display is not the same as the rendered output. so even a uvw mapping won't help in clearly setting up material structures.
  9. Hello Guys, I am having some difficulty with the mapping of berconNoise maps. When I put a berconnoise map in the diffuse slot, and make this texture visible, than the render output has a totally different mapping? I have not uvw mapped the object, just simple editpoly with a bercon-noisemap as diffuse. When i add a uvw map nothing really changes. What am I doing wrong with the mapping? I attached a jpeg with the render and viewport, and i attached the 2014 maxfile. Somebody knows the answer? It is really difficult to setup complex materials if the mapping is not the same as in the viewport. Bercon Test.zip
  10. Thanks for the reply. It seems that that is whatbi am looking for. For me it is striking and somewhat outrages that a program of a couple of thousand still has needs for extra plugins you need to buy to function normally.
  11. Hi there, Maybe a very stupid question. But i am wondering if i can create splines using numeric input. I migrated from Sketchup and Autocad. In these programs you can draw lines/splines using the numeric buttons. When i create spliunes/lines in Max there is no such option? How then can i create lines with exact dimensions? Thanks!
  12. Hi Ben, Never thougt about just using the orthoviews. But what I would like is to have a camera. In that way i can lock the view when making different renders/renderlayers. I am used to Blender and the Cycles render enginge. With this program you can just set the camera to orthographic. I already have some perspective camera's setup with good exposures. And yes it are just stills, not animation.
  13. Hi there, I need to make renders with VrayPhysical camera but not in perspective. I want to render the elevations of a building. I am familiar wit the VRay Orthographic Rendering Camera Rig, but i can't seem to fit the building into the frame. Does anyone have some tips regarding orthographic rendering in vray? I am using Max 2014. Gr, Torsten
  14. Hi Corey and Jason, Rendering against a black background seems a good option indeed. But sometimes i need to have a sky already when i do edits in 32 bit format, like glow or diffusion. Seems there is no perfect solution. Thanks guys
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