Dear All,
I have been searching for hours for an answer to this problem and have not been able to find a solution. Maybe it is a bug and cannot be changed, I'm not sure.
I recently started working with VRay for 3ds Max at my new job. They use an older copy of VRay, sorry I cannot remember which version at the moment, and 3ds Max 2012.
I need to render a simple object on a plane with a background image. The object is reflective and the plane is a matte object. I have tried many different workarounds but the background image ALWAYS reflects in the object with screen mapping making it look transparent.
I have tried placing the bitmap in the 3ds Max Environment slot, in the Vray environment override, turning the Vray Reflection override on (with both the default black color and with a bitmap mapped to spherical environment), and adding a spherical environment reflection map to the object itself in the material editor.
BUT, no matter what I do nothing changes. I downloaded a trial copy of the newest version of Vray at home where I use 3ds Max 2014 and this is not an issue for me. I can override the reflection and make the object not look transparent.
So....is this just a bug that cannot be fixed or am I still doing something wrong? I have read countless threads about this issue, but have not been able to find a solution for my work computer. Please help.
Thanks