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michaelgoldman

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  1. I don't have access to my work computer now but when I do I will post screen shots of my render settings.
  2. That's definitely a workaround to the issue, but I was trying to figure out why sometimes a reflection override map (either placed on the material or in the Vray environment tab in the render settings) sometimes works and sometimes doesnt. I messed with a lot of the render, light and camera settings in this scene and I'm worried that I checked something that is causing this problem because it doesn't happen if I setup a new scene with the same objects and image. Just want to know if it's something I did so I don't do it again.....or maybe it's a bug.
  3. Hi Vincent, Thank you for your reply, sorry for my late response. To make matters more complicated, there are times at work when I don't run into this problem. Sometimes I can check the Vray Reflection Override box (using the default black swatch) and my objects do not look transparent. I will upload a render of a scene that I am not able to fix. I tried to upload the scene with it but I get an error message saying invalid file type. Can I not upload a max scene file? Thanks again, Michael
  4. Dear All, I have been searching for hours for an answer to this problem and have not been able to find a solution. Maybe it is a bug and cannot be changed, I'm not sure. I recently started working with VRay for 3ds Max at my new job. They use an older copy of VRay, sorry I cannot remember which version at the moment, and 3ds Max 2012. I need to render a simple object on a plane with a background image. The object is reflective and the plane is a matte object. I have tried many different workarounds but the background image ALWAYS reflects in the object with screen mapping making it look transparent. I have tried placing the bitmap in the 3ds Max Environment slot, in the Vray environment override, turning the Vray Reflection override on (with both the default black color and with a bitmap mapped to spherical environment), and adding a spherical environment reflection map to the object itself in the material editor. BUT, no matter what I do nothing changes. I downloaded a trial copy of the newest version of Vray at home where I use 3ds Max 2014 and this is not an issue for me. I can override the reflection and make the object not look transparent. So....is this just a bug that cannot be fixed or am I still doing something wrong? I have read countless threads about this issue, but have not been able to find a solution for my work computer. Please help. Thanks
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