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augustobohm

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    Brazil

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  1. You are right C G... Now... if wasn't hard enough to start a business... my country is in the middle of an economical crysis and the construction segment has almost stopped... BUT, i've not give up... i will just adapt myself for now, just to handle the crysis offering lower prices than the competitors (their price is WAY higher than mine... i just need to get discovered i think. Thanks again for the advice guys! I also created an instagram because i saw that lots of my possible clients are sharing their work on it and i think it could be a valuable try... if you whould like some follow exchange, please, follow https://www.instagram.com/corner3d/ and i will follow back.
  2. Nice! Sorry for the late... buzy week... I liked more the second one.... the first i think is a bit heavy, but i think is just the mood of the second that i like more... i like to keep images simple... both images are pretty cool!
  3. Post in here... as we already have posted too.. we recieve notifications so it whould be easier to find...
  4. Hey Adam! The render is way better... congratulations! But there's still some things you can do the increase the quality... The scaling thing you did helped a lot... but lets answer yiour questions... About the celling problem... you can increase the ISO of the camera... it is the same option used in real cameras for ilumination... but i think you will solve the celling problem increaseing the Interp. Samples on the irradiance map... something like 80 i think wil do the job... and asure you that you have any noise texture with big scale as bump on the celling material (i did that last week and only noticed i've forgot to reduce scale after 2 hours... but i think it is not your case... For the doorway.. what you have to do is go to modifier pannel... select modifier "Poly select"... then you select only the polygons on the top of the doorway... then you add a uvw map with the same settings u used before but 90 degrees turned... you can copy and paste the same modifier... just rotate it 90 degreed... Good luck!
  5. Hello Adam, First of all, your scene is great, very balanced and attached to details. But you wanted a feedback, so, prepare: - First things first, there are some issues on the celling, you can get a better look increasing the light on the scene por the shutter speed on the camera. - If i was you i'd put some reflection texture on the floor riles to give more realism. - And as Larissa said, the door celling has a mapping problem on the top. Good luck dude! If you have any question, please ask and i will find someone who knows the answer...
  6. Yeah, definetly, a drone whould be the perfect solution, but it si not on my plans to buy one, this year at least... so i thnk i found a way to use google maps and get a good result... Thanks Pablo!
  7. Hello everybody, Last week i have started a new project of a condominium on a rural region. Problem is, i didn't have any success building a realistic landscape with google maps images, and i also think it become a bit creepy with that. I want to know, how do you create your landscapes? I've seen some images on CGA gallery wchich are pretty awesome, but i couldn't figure out how did they created that. My next step is creating a blend material with lots of types of grass textures to manage the variety of colors in the rural landscape, but i'm now quite sure about that. Please, share with me your experiences. Thank you!
  8. "A very creative studio with no name"... Just kidding, let me tell you what i've done, i started to note some things that my studio name should have. - small words - very important - Try finding words that means something... not like "kazz studio" or "lun studio" (i've searched on google before just to be sure that there was any studio with those name i've listed ) - And something very important, the name of your studio must be pronunciable correctly in your native language, as an example i live in brazil, people are not used to speak simple words like trash... they will speak like trrésh... and it whould piss me off for the entire life... - Go out, see things, objects, think about how lay people will pronunciate that. - And the MOST important, search if somebody are already using before start using that name. Use your imagination, your brand must reflect your style... and if you already done all i've said, put your last name or initials and you will definetly find something... good luck!
  9. Humm... have any new advice? I have improved my renders a lot, and it actually helped a lot, cuz' i can now bid more for a project that anybody do nearby.
  10. humm... do you use Behance Adam? Just want to know because i created an account once, but i've never gave attention to it... it is just for posting your work like a portfolio or is used more for social?
  11. Thank you John, i have never tried linkedin, isn't just useful for promote your CV?
  12. Portuguese: Tamo no mesmo barco então... mas eu to me voltando mais pro lado interativo/VR... aqui onde eu to não tem muito disso ainda... boa sorte Lucas! English: Then we're on the same boat... but i'm aiming the interactive\VR branch... there's not much of that where i am... good luck Lucas!
  13. Alright alright guys, tale it easy... I think what Thomas ment to say is that architects and our clientes care more about the design of the object or building, than the details... I think if is a project to develop for some public, you definetly should care lots about details, but if is just to show a cliente about the concept of a room, which will only be shown for a single client and will not care about this you should not take that time. I think is more about care for details Thais will matter in your scene. I saw once an study which projected the eue contact of architects and people from the Field, compared to the common public into a 3d scene with a good post production. Architects focused on the design of the building, and the public hadca spread eye contact in the whole scene and their components from the post production. So, i think is about knowing from who you will develop than chosing a good render or a good design. Just to everybody know, i'm creating a flythrough of a house in unreal engine for architects in my city to show for the clients a 3D perspective with the option to chance the materiais in real time, i expect to sell this ideia and help them to finish Jobs more quickly with not só many meetings and material changes on the process.
  14. Congratulations Dude! That is really awesome!
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