Those of you who have worked in complicated scenes imported from ADT, Revit, AutoCAD, have likey been giddy about autodesks claims that Max 2008 will manage complicated scenes more efficiently. When I say complicated scene, I am not talking about polygon count, but the number of actual pieces of geometry in a scene. If you have 12000 cubes in a scene, Max 9 would hang up at render time and the real time display would choke. Attach all of those objects into one, still the same number of poly's, and everything runs smooth again. The problem is not actiual polygon count, but number of objects in the scene. If you you use DWG link, then likely you have thousands as well.
In 2008 the display issues seem to be cleared up, although still not stellar performance in "complicated scenes", but at render time there is still a significant lag. This is unaceptable and a huge disspaointment on my end. I have several model files that will lag for 7-10 minutes everytime I hit render. Multiply that time 20, and 3 hours for my day is spent waiting fro max to compile geomtry. i I attach all the objects togetehr, then problem solved. However, I have to do this each and evey time there is a design change.
Why autodesk can't simply give us a fetaure in the DWG import that automates this is beyond me. 10 versions of this program and they still can not solve basic workflow issues. ADT and DWG link have created more problems than answers on our end. Anyone that remembers Vizrender and the architectural materials that Autodesk came up with is likely throwing on their keyboard reading this.
I am once again dissapointed by Autodesks claims,