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Jefferson Grigsby

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    jgrigs
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  1. could you not script hot kets to toggle these on and off, sorta like maya?
  2. gotcha, I do the same thing. However, a better solution would be the ability to script renders into Backburner. Create a visual inferface that saves and loads all of your predetermined render, lighting and camera settings, then drag into backburner to run a batch pass. Sounds too simple, I know. This would save our company hundreds of hours a year. If Autodesk can not pull it off, then maybe we should start hiring programers Lol!!!
  3. instead of 3 point rotate, you can move transfrom center is max, or also use the align tool to align an object to coordinate system or object therein The only snap max is missing is the intersection, otherwise it functions just like Acad. "The ability to change window/zoom/pan mid operation" am I the only one that knows how to do this, been available since relase 4. try using the scroll wheel and set it to zoom about mouse point in your preferences, otherwise you can use a combination of I, [ and] to pan and zoom. Also, the numerical keypad can be used to to arc rotate around a model if you take the time to program it. "Relative coordinates"-have you even taken the time to explore all of the functionality of Max, or has an insecure CAD manager completely fooled you into thinking that Max is inept? "Input Box (to type in sizes as you draw)" hmm, isn't that the beauty of parametric modeling. i thought this was the whole premis of Max. Also,. ever try right clicking on the move, rotate, and scale transforms?? This is where you get your "type in" dialogues. Pretty nifty hey?. I shoot beer out of my nose everytime somebody tries to convince me that Max is not an accurate modeler. Not only is it as accurate, but it is far more fluid and faster than modelling in AutoCAD. I think it is more of a process issue than a functionality issue. You just have to learn to do things a tad bit diferent and kick the CAD Monkey off of your back.
  4. have difficulty understanding the need to animate camera aspect and resolution.
  5. ---------------------------------------------------------------- SHORT TITLE FOR SUGGESTION/BUG/ENHANCEMENT REQUEST ---------------------------------------------------------------- better ability to script render passes --------------------------------------------------------------- DETAILED DESCRIPTION OF YOUR REQUEST --------------------------------------------------------------- should be able to take "snap shot" of render settings, independent of render engine, so that various lighting and geometry passes can be recalled when geometry changes or camera changes occur. then a drop down menu willl recall these settings, similar to scene states or saved render settings, but they would be specific to the actual scene. --------------------------------------------------------------- WHY THIS REQUEST IS IMPORTANT TO YOU --------------------------------------------------------------- an example would be creating a script that recalls the specific settings that were used to create an IR pass in Vray, then switch back to another setting that did the final render. too much time is spent switching back and forth when it can easily be scripted. it gets too cumbersome using max's currentl save and load render settings because they are global and not specific to the job. Also, there should be a way to batch process these render "images" directly into Backburner. to save the time of having to asign 20 different passes 1 at a time.
  6. ---------------------------------------------------------------- SHORT TITLE FOR SUGGESTION/BUG/ENHANCEMENT REQUEST ---------------------------------------------------------------- Render settings as part of Camera --------------------------------------------------------------- DETAILED DESCRIPTION OF YOUR REQUEST --------------------------------------------------------------- render out put resolution and aspect ratio should be a part of the camera's settings, not controlled discreetly in the render dialogue. this would allow you to send out multiple renders from a single scene without having to constantly change aspect ratios and pixel dimension for each camera, assuming they are different. An override check box could exist in the render dialgue for those that prefer the current method. a output resolution multiplier spinner would also be useful to quickly switch between low, and hi-res output from the render dialogue. --------------------------------------------------------------- WHY THIS REQUEST IS IMPORTANT TO YOU --------------------------------------------------------------- save pointless hassle of constantly toying with apect ratios and resluions of seperate shots. render profiles could also be referenced into the camera controls.
  7. SHORT TITLE FOR SUGGESTION/BUG/ENHANCEMENT REQUEST ---------------------------------------------------------------- copy clip images from VFB to other apps --------------------------------------------------------------- DETAILED DESCRIPTION OF YOUR REQUEST --------------------------------------------------------------- right click, copy in Max virtual Frame Buffer, then paste into Photoshop app --------------------------------------------------------------- WHY THIS REQUEST IS IMPORTANT TO YOU --------------------------------------------------------------- self explanatory I hope
  8. Those of you who have worked in complicated scenes imported from ADT, Revit, AutoCAD, have likey been giddy about autodesks claims that Max 2008 will manage complicated scenes more efficiently. When I say complicated scene, I am not talking about polygon count, but the number of actual pieces of geometry in a scene. If you have 12000 cubes in a scene, Max 9 would hang up at render time and the real time display would choke. Attach all of those objects into one, still the same number of poly's, and everything runs smooth again. The problem is not actiual polygon count, but number of objects in the scene. If you you use DWG link, then likely you have thousands as well. In 2008 the display issues seem to be cleared up, although still not stellar performance in "complicated scenes", but at render time there is still a significant lag. This is unaceptable and a huge disspaointment on my end. I have several model files that will lag for 7-10 minutes everytime I hit render. Multiply that time 20, and 3 hours for my day is spent waiting fro max to compile geomtry. i I attach all the objects togetehr, then problem solved. However, I have to do this each and evey time there is a design change. Why autodesk can't simply give us a fetaure in the DWG import that automates this is beyond me. 10 versions of this program and they still can not solve basic workflow issues. ADT and DWG link have created more problems than answers on our end. Anyone that remembers Vizrender and the architectural materials that Autodesk came up with is likely throwing on their keyboard reading this. I am once again dissapointed by Autodesks claims,
  9. I would be willing to bet you have some architectural materials in your scene, the viz 2007 tipped me off to this. They are complete crap and will bog Vray down. They appeared a few years ago in the "Viz-render" crap engine that Autodesk peddled onto unsuspecting architects as a solution to directly epxort model from AD to viz, promising photorealistic renders at the mere push of a button. They should be avoided by anyone sober who prefers to finish jobs on time. Bottom line is that they use Viz's raytrace engine for relflection, which drives Vray bonkers. Just don't use them. Make sure all of the materials in your scene use Vray materails and you will be fine. There are sime nice plugins that will batch convert for you. Hope this helps
  10. I would never work for anyone that I can not trust with a handshake deal. Nobody wants to get into litigation over fees, so just don;t work for deadbeats, they have no place in our business. Also, when somebody pays late, after 30 days in some peoples minds, then you need to charge interest. I used to tell my clients that I am in the business of renderings, not loaning money. Make the penalties steep in your contract and they will pay in time.
  11. is this you feature piece, or just an element to the rendering? Personally, I would use texture maps to approximate this if it were a repeated fixture on the ceiling and not the focus of the shot, but then again I use texture maps for just about everything these days. Not sure about Mental Ray, but Vray 1.5 has a Fast 2 sided material that would do this nicely, although it would have to be backlit by an actual light and not self-illuminated geometry. Expect longer render times whenever ever you do a "brute force" approach to translucency.
  12. Figured out why I can not use it, as with previous versions of the maxtreme plugin, it does not work in xp 64. Has anyone with windows xp gotten this plugin to work??
  13. yes, this is the autodesk driver I was referring to. It does not add any adidtional fatures, nor is it stable enough for professional use. I would really like a driver that allows for Hi-res textures in the viewport. I think that in itself could justify the addtional 500-600 we sink into these cards. Otherwise I see little reason to continue purchasing the Quadro line.
  14. YEs, Direct 3D is now faster then open GL, but the quality is lacking, and the material editor is now painfully slow when updateing material samples in large scenes. As far as maxtreme, it gave you the option to display textures up to 4096x4096, provided you have a card with 512megs onboard. This was great for tracing over hand sketches, satellite images, or PDF CAD files. D3D only allows you to display up to 512x512, this is very poor IMO. Forget getting any sort of Educated response from the people at NVIDIA, I too have tried several times unsuccesfully over the course of the last year to get any info regarding work station drivers fro MAx 9 and XP 64. They are offering a new Direct 3D driver on their downloads section, but it offers no additional features or enhancements over the Microsoft driver. It also crashes and locks up max about 100% of the time, it is complete garbage. At the last autodesk event I attemnded, they mentioned something about releasing new drivers for MAX 9, but I am left to assume that the new NVIDIA release is hat they are referring to. They if anyone should understand the importance of having hi-res textures in a viewport. WHY OH WHY did ELSA have to go out of business????!!??
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