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justinallbee

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  1. I get this sometimes when I am using glass materials on planes. What I do is just to a 180 with the plane so the "front" is facing towards the room. Sounds dumb, but always works for me.
  2. Okay, I was assuming that you had to choose all of the materials in the scene. I think lighting is your biggest issue to push this further. I want to see natural light coming in from the windows. The kitchen looks like it is in a basement. In most kitchens people are looking to have a lot of natural light coming in....I think this would really boost your composition. I am a mental ray guy, so it is hard for me to tell you technically what to do. This is a tutorial I used to help me. Again, from mental ray so I do not know how well it transfers over. The idea is to bring that good volume natural light in from the outside. Hope that helps.... http://www.tutorialized.com/tutorial/Lighting-and-Rendering-in-3ds-Max-using-mental-ray-Interior/77315
  3. Hey, Are all of the materials and textures picked for you by an interior designer? Or are you the interior designer?
  4. Joshua, I would do this type of thing in post production. Are you a photoshop wizard? If not you could send me a link to your final render and I can show you what I would do.
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