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alastairbattson

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  1. Have you used vishpper? Looking at the site it looks like many of the early sources for people we found where the lighting is all over the place. Seems like the people are not photographed for the purposes of 3D rendering needs but cut from stock photography or something. The nice part about Vizpeople is that for every person and pose there are many angles of view and two lighting options. Seems like vishopper has one view and one lighting condition per person. So if you find a person that works for you, it may not help as the view and lighting maybe wrong. With sources that look like vishopper (assuming I am correct) we have been frustrated that we are often limited to only a few options of people for each view and our selected people are more driven by lighting and view angle than if they are the right sorts of people to have in the scene. We are always striving for "photo-real" as well and the first give away in a rendering is if the lighting on people is different for each person. Our clients have also been big sticklers for the types of people in our renderings and the options.
  2. Thanks Francisco. Sadly no one produces the lighting quality of Viz People. They just don't have as good a catalog as we need.
  3. I work at an architectural office. We have slowly been doing more and more renderings for clients. Our biggest issue is often a lack of good quality images of people to add to a scene. We are especially short of young kids for water themed parks and resorts. We have found the Viz people has the quality of people we like, but their options are limited to dull business people and a few other options. The also do not have a wide range of ages. Does anyone know of good sources for people? I have bought other "libraries" of people but many appear to be from someone who has just gone through online photography and cut out people. We need the lighting to be consistent in the people so the final rendering images look convincing.
  4. What are the basics of the "several techniques"? Obviously there is the way I did it. What else?
  5. I am tasked with rendering out a scene in 3D MAX for a client. They are pushing for photorealistic people in the rendering. Typically we just add shadowed silhouettes so for this version we bought some "Resort" people (Kids and adults) (beach, pool, etc) with Alpha channels and mapped them onto planes in the scene and rendered them. But the people are not all photographed with the lighting the same, some have broad daylight, some have cloudy diffused light, and the shadows on their bodys are all different. I have tried to google good resources and what works best, but not to much avail. What are good resources for this stuff? Is a alpha channel mapped photo on a plane a good way to go?
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