Jump to content

alexmonteiro1

Members
  • Posts

    11
  • Joined

Personal Information

  • Country
    United States

alexmonteiro1's Achievements

Newbie

Newbie (1/14)

10

Reputation

  1. I actually found a small program, Fotosketch...it does what I need it to do, works pretty well. Thanks Alex
  2. Hi all, I am looking to for a way of getting my renders to have hand drawn sketch look to them. Has anyone had any luck in achieving that look using vray and or mental ray inside of 3ds max? Something like Sketchup does but inside 3ds max. Thanks Alex
  3. Sorry, figured it out. I had to link my github with epic account. I will give this a shot. Thanks!
  4. OK that sounds scary to me but I will give it a try. The issues is your link comes up dead ( 404 ). Actually doing some research all the links that I find are the same. I cant seam to find it anywhere.
  5. I am sorry Philippe. I was referring to Ben's comment on the VXGI. I was trying to use that function and follow the link to the example he showed.
  6. OK. That looks awesome! Let me ask a stupid question, where is it in Unreal? Is it a separate add on or plugin that I need to get? Is it through my graphics card? Thanks
  7. Cool Ben. I will defiantly check that out. A
  8. I agree with you Philippe. I have spent a just a few days straight in UE and I am already feeling much more comfortable. The amount of resources out there on it is great. I am still confused a bit on how light maps work and how to actually light my scenes ( searching for good learning materials on both of those topics ) but I think its just a matter of time. One question for you is how can you save out materials in UE and to reuse in other projects? For example can I have a library of just wood materials, just carpets, just metals etc etc. That would speed up things as well. Thanks for your input. A
  9. Hi all, So I have been looking for a way to get real time interactions into my companies presentations. My work flow is 3ds max /vray. I have started to do some panoramic stuff with Pano2vr. They are happy with that output. I can make panoramic and put them on the web or into a pdf file for clients while still maintaining the high quality that they are used to seeing with vray. What I am really trying to do ( for internal use and client presentations ) is have the ability to make changes in real time. Something like this video example http://panorender.com/. I have looked into things like Cl3ver which give me the functionality but not the quality I am looking for. I also looked at Sketchfab which the quality is good but not the functionality. This has led me to looking into some game engines. Unreal and Stingray. I know Unreal has the functionality but the work flow and process to get things up and running looks very long and does not follow my workflow process. Stingray, I would think would be a easier work flow but I really havent played around with it and its so new that its hard to find good info on it that is not a 3 min demo from Autodesk. I was wondering how any of you that are in the arch/viz fields are tackling this issue, any info or feedback would be great. Thanks!
  10. Thanks for the replies. Philippe I was thinking along those lines as well. I just not sure of the overall workflow going from 3ds max /vray to one of those engines. Matej I am not familiar with that software. I will have to check it out. Thanks again. Alex
  11. Hi All, I am looking for a software that will allow me to interactively change certain aspects of my panoramic. For example, change the color of walls, or change different carpet patterns on carpets, different wood floorings etc etc. Does anyone know of a program that will do that? Thanks Alex
×
×
  • Create New...