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velimirtuleshkov

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    Bulgaria

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  1. It really depends on the project. Most of the times mid-tempo tunes fit perfectly, but other times you need something completely different to compliment your presentation or slideshow.
  2. I never start a project without a signed contract anymore, got tricked once, not planning on getting bluffed again.
  3. Thank you guys for sharing your thoughts on both visualizations! Will have to use another coffee drinking guy I guess lol
  4. Hey guys, I would really appreciate if you could comment on those 2 3D visualizations.
  5. "Hey, here are several changes I would personally make to the model: 1. You should work on the stone cuts. The edges of the house are perfectly cut, which makes the building look kinda fake. I would probably put them one by one, so I can achieve more of a realistic effect. You can also use the defuse filter and the normal bump to achieve better results. 2. Something else I would personally work on is the ambient occlusion effect. It will give the model some depth. 3. I would suggest using UVW Maping as well. It's a great way to give the structure some curves here and there. 4. The water needs some work as well. Some additional spills and drops around the wheel will do wonders. 5. And last but not least use Z Depth Pass."
  6. I have to agree on this, it should be used as a miniature only at this point.
  7. Both the Key Transfer and the Mace Construction scripts would help you achieve the desired effect. And I guess it will be time saving as well.
  8. Hey, here are several changes I would personally make to the model: 1. You should work on the stone cuts. The edges of the house are perfectly cut, which makes the building look kinda fake. I would probably put them one by one, so I can achieve more of a realistic effect. You can also use the defuse filter and the normal bump to achieve better results. 2. Something else I would personally work on is the ambient occlusion effect. It will give the model some depth. 3. I would suggest using UVW Maping as well. It's a great way to give the structure some curves here and there. 4. The water needs some work as well. Some additional spills and drops around the wheel will do wonders. 5. And last but not least use Z Depth Pass.
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