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antoniofagotti

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  1. I have looked through the XPresso nodes of the Particle Emitter Object in R16 Studio for an event that outputs the death of particles. I would like to trigger a series of animations whenever a born particle dies after its lifetime. Also, I need a way to determine the global coordinates where any particle died. thanks for your help
  2. Today I got my head into the cloth dynamics of R16 of Cinema 4D. I am struggling with any geometry since even simple cubes seem to completely freak out when being paired with a dynamics body tag. To counter issues like seen in the attached video, I tried to increase the substeps per frame for better accuracy and also enabling accurate solver but nothing helps. I played around with the settings a lot, though I cannot get proper results. Using mesh checking after hitting optimize shows clean geometry. But as I said, even solid cubes twitch around so it does not matter how complex my objects are. any help to prevent cloth from going crazy is much appreciated video for illustration: https://www.youtube.com/watch?v=nrP_EPXLv-k
  3. Hello, dear members and web travellers! I hope somebody can tell me how to create gravitation in Cinema 4D. I already searched the manual as well as the internal help files for information but there is literally no content in this matter. Even on these forums there is only one site to be found when looking for this term. As far as I have experiemented with Dynamics and other features so far, I think XPresso or some other scripting method is the only solution but I have too little experience with these. Anyway I am looking forward to helpful replies thanks a lot Fagotti
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