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lautarovogel

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  1. Hi RheaRizza, As a general recommendation, the best way to go when having this kind of problems is to enable the render elements from the render setup. This way you can check the different passes such as reflection, GI, lighting, etc, and be able to tell where the problem comes from. That being said I also believe that the problem comes from the reflection or GI. Good luck!
  2. Hi Inese, you don´t really need any specific software to tag files, you can just right click on them and go to the ¨details¨ tab and then add a tag. But of course this is not very effective when trying to tag lots of files so I would recommend you Adobe bridge or Project Manager (max plugin). Hope ot helps! Cheers, Lautaro
  3. yeah, I know, but its a one-time thing. You can upload it during the night and then the next day start creating all different jobs for each scene Btw, the standalone vray denoiser only works with Nuke right?
  4. Hi @legend 91, It's not exactly what you are looking for but I think it can also work: CGIFarm, you can upload just one package containing all the assets used and also all the max files at once, and then later create as many different jobs as you want from that same package, choosing what max file to use, what camera inside that max file, and the frame range. So basically you upload everything once, and then render as many different jobs as you want. You can even change the render settings without uploading the whole package again, which is great See this http://prntscr.com/hmurst Hope it helps!
  5. Datasmith is still in beta testing phase afaik, but I think it's what you are looking for. https://www.unrealengine.com/en-US/blog/introducing-datasmith-a-workflow-toolkit-for-unreal-engine cheers,
  6. Hi Fox Hound, to me it looks like the vertices are not weld. Go to the vertex selection mode, press ctrl+A (select all) and weld with 0.01cm threshold. Then also try to do what Dean pointed out. It works for me. Hope it helps.
  7. I had the same issue with max 2016, but it only happened when "enable DOF" was on. Are you using DOF in that camera?
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