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marcjames

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  1. Interesting thread - to those who are asking how much they should charge for certain jobs; it seems the answers are in the replies that teach you how to work it out for yourselves; not in arbitrary guesswork... "Give a man a fish..." I heard an interview of Maciej Kuciara (www.kuciara.com very successful concept artist) who said that if you are struggling to find clients or clients are not willing to pay market prices for your work; your work is not good enough. That is it. If you want to compete with successful artists - the only answer is lots of hard work, late nights and practice to improve your work or to give up and try something else. This isn't supposed to sound preachy - I have clients but I'm working with the "work not good enough, need to practice" phase too
  2. Thanks for your reply. I run a small team and we would be outsourcing camera tracking skills if we decided to go the drone route so I agree with you - this seems the most efficient option in terms of time/resources & taking pictures of the site is not a problem. This still leaves the option of the game-engine, however, and I do wonder whether the benefits of the freedom/speed of rendering a fly-through of the game-engine out-weigh the lack of quality in the render itself.
  3. Hi all, This is a question regarding a hypothetical project - how would you go about creating a high-quality external 90 second fly-through of an inner-city commercial project? As I see it I have a few options; - 3D rendered / composited/camera mapped main building over HD footage (it is important to show the project in context). Several shots, photoreal etc... - All 3D/CG. This would avoid needing HD drone footage and the technical hurdles of the above option. This would then involve a lot of modelling, which itself may be time consuming and not allow for full photo-realistic rendering when polycounts etc... need to be taken into account and render-time/costs would be large. - Game Engine; a well-modelled, textured scene where the render time is cut to a minimum but the render quality may be lessened. This way the viewer can control their own fly-through and even implement VR if the client is that way inclined. Any pro's/cons that you would need to consider? (Tried to post in Tips/techniques forum but would not let me - mods please move!)
  4. A really useful, fascinating read with some helpful hints! I always look forward to seeing your latest work. Photography has always interested me - this is a good prompt for me to dig out my old textbooks. Cheers!
  5. I used to be really bad at this; but since becoming organised and adopting some boundaries I sleep like a baby
  6. That's a top mark for Snowpiecer, then! Or are you too soft with your grades? I'll check it out nonetheless. If you like controversial humour and great characters - It's Always Sunny in Philidelphia. All 9 seasons on Netflix now.
  7. Hi everybody, I'm a long-time-lurker of these forums and an admirer of many of you and your work. I took the plunge and registered as I've been working in Archviz for six months now with a handful of clients. It would be useful for me to start a conversation and to ask, or re-ask some questions; - What are you looking forward to this new-year in terms of the industry/software etc...? Personally, I am spending some of my free time learning UE4 with the aim of producing real-time work; also to indulge my interest in gaming/3D modelling/animation etc... and VR. - How are you getting on with attracting clients this time of year? Having had mediocre experiences with freelance websites in the past (not with Archviz, but with animation work) I am building my CRM and hoping to be passed along to colleagues of my recent clients. I'm planning my approach - does anyone have any helpful hints? - What helpful habits have you picked up or what habits is it vital to avoid? For example, I never used to write anything down because I thought I could "keep it all in my head." Yes, I was young and naive. Now I write EVERYTHING down, whether in spreadsheets or having a notepad by my bed to scribble midnight inspiration. I don't go anywhere without a pen & paper. Habit to avoid? Late nights. I now force myself to stop working at 10pm latest. This was hard, but my state of mind and quality of work has improved greatly! Thoughts? Marc
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