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mickeymouse1

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  1. Didn't know vray 3.4 was out. Will give it a try. Thanks!
  2. Just tested it with Area filter. Same-ish result. It's driving me insane..
  3. The noise is there, even at 100%. That's how I saw it in the first place - it's pretty obvious at the border between shadows and light. I am using catmull rom filter because I found it to be more appropriate for archviz - it's sharpening the details really good. So bottom line, there's no way getting rid of the noise with this filter... Thank you for your help.
  4. Yes. Sorry not mentioning it :/
  5. Unfortunatelly, the improvement was not very substantial. I used 24. Should I go even higher? I'm afraid of very high render times. I'm uploading a region render with its lighting and samplerate passes.
  6. Thank you for the reply. I'll render a sample rate element tonight and see if there's a problem. How many subdivs would you suggest?
  7. Hello guys! I've tried any possible combo in vray settings in the last few days. I just can't get this damn noise to disappear. I started to notice this noise after updating to 3.30.05. On the wall (the circled area) I have no reflection so no subdivs required there - that's to rule out bad materials. I tried to introduce more light sources - the noise becomes less but is still there. Increased light subdivs to a whapping 256 but same result - I usually had them at 64. I am running out of ideas. Hope you can help. P.S.: the noise appears to be in the v-ray lighting pass
  8. Hello guys! I've tried any possible combo in vray settings in the last few days. I just can't get this damn noise to disappear. I started to notice this noise after updating to 3.30.05. On the wall (the circled area) I have no reflection so no subdivs required there - that's to rule out bad materials. I tried to introduce more light sources - the noise becomes less but is still there. Increased light subdivs to a whapping 256 but same result - I usually had them at 64. I am running out of ideas. Hope you can help.
  9. Hello! I'm using v-ray 3.00.03 with max 2014 and I can't render in network complex scenes. I've done the backburner thing and if I render a new simple (without materials) scene distributed rendering works. If I try to render some of my older (1 wk ago) scenes, it only renders with the pc that's running max (it's showing the name in every render bucket). Does anyone have any ideas? I get this with 3ds max 2015 and v-ray 3.00.07 also...so annoying. Shared project path on network, stopped firewall...nothing. EDIT: I chose to render only on one server to sort this out, without the local host. Server connects without problem, render starts, no error messages but the frame buffer remains black. Deleted all objects from scene but one, with mapping and it renders it very quickly ( The message is "Scene loaded: starting render" ).
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