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vertexed

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  1. I am in your debt. The original was a boolean object....now replaced and its perfect. Thanks very very much Regards Simon
  2. Thanks for that, but no luck. Glass material is pure Vray reflection (reflec glossiness 1.0) No bump map used. Tried inverting faces and get same result. Tricky one this one. Regards Simon
  3. Hi all Could anyone please look at the attached and suggest why the reflections on the mirrors are warped. The mirrors are parallel to the reflected object. For a client of mine who needs the renders urgently...as always Thanks in advance Simon
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