Jump to content

fredrikasberg

Members
  • Posts

    14
  • Joined

Personal Information

  • Country
    Brazil

fredrikasberg's Achievements

Newbie

Newbie (1/14)

10

Reputation

  1. Hello, good to be humble at times. I am a hobby visualiser so my critique could be taken with a pinch of salt, but I hope it could help. Saturation - A bit to saturated for a realistic shot. Textures - Try to put some textures on the fasade to make it more interesting. Glass - i guess you are going for that colored glass look, it to looks a little bit to saturated. Wood - to much orange? The vertical lines of the building is not straight, that can easily be fixed in post production. Thats a few tips, otherwise it looks nice, being in cold sweden right now I would love to go to a warm place with palm trees!
  2. Hi Stan! Thanks for your post! Our looked pretty similiar in some ways, and I can see that most clients wont fill them up. It would have been nice though and I think you could cut a lot of waste if you can get as much info as early as possible. I havent had time too look more into it, so thanks a lot for the help. Skickat från min SM-N9005 via Tapatalk
  3. Asking about the details of the furniture is also to see a little bit what they are aiming for, what the pictures should be used for. Skickat från min SM-N9005 via Tapatalk
  4. Yeah I agree and what my company is all about is to satisfy the customer needs, and in this case the client is a good friend so we vave very good communication. And in this case they also have a lot of already detailed stuff, so I am glad that I am going through it in the beginning in order to prevent waste! Also think it feels good to show them the process, so that they get a better understanding. They had no Idea how to go about the project, thought that I was going to take pictures of the unfinished rooms and edit it in photoshop in the beginning Skickat från min SM-N9005 via Tapatalk
  5. Thanks Thomas for the reply, you have some great comments that I will bring to my project It's that very thing that I think is a little bit hard to balance. What should I ask from the customer, and what should I create in forehand to give suggestions/ideas of how it will look like. I am planning on making really simple basic models in the beginning, to create the fast renderings without their materials and so on. And then go through it once again and to start building the more detailed decorations and furniture. I did go to the meeting with this draft and presented it as a material that would make the process faster, the more info I could get, the faster the delivery and of course they wanted the job to be done as soon as possible My job is to take their ideas of how their future hotel will look like, and they are not to far in the designprocess yet, so the more info I can get the better. Thanks for the help!
  6. Hi there, I would like to share a draft of my newly created first document that I will send to my clients in order get as much information as possible in order to create the budget. I would appreciate if someone has any good tips, since I am fairly new in the business. So these are questions that I will initially ask in order to create a time table and price tag. Is there something that is missing? (Im sorry if the enlgish is not perfect in this one, afterall its not my mother tongue and I've just made a draft so far) Purpose What is the main purpose for the images? (Selling, Esthetical, Innovative etc.) Target Audience To whom are the pictures created for? (Owners, Buyers, Constructors, etc.) Details – Interiors How detailed should the pictures be when it comes to Furnitures, Appliances, Windows and Doors, Plants etc. (Fotorealistic, Realistic, Simple, Prototype) Details - Materials/Colors How detailed should the pictures be when it comes to materials and colors (Fotorealistic, Realistic, Simple, Prototype) Feelings – Story Telling What kind of feelings do you want to evoke? (Joyful, Luxury, Wow!, Romance, Family, Though, New, Rustic, Cheap…) Format What format should the pictures be in? (HD print, HD for web, Smaller images) Foundation Where is the project right now, what do you already know? (3D Construction plans, 2D CAD-files, Detailed sketches, Simple sketches, Prototype) Deadline When should the project be ready? I will go through these questions with the clients, and hopefully I could base a price after the information, describing the conditions when it comes to revisions and additional fees.
  7. Hi there, I have been trying to find out a way to calculate the minimum image sizes that you can use for rendering when it comes to textures and materials. I am thinking that it would be great to use the smallest size possible without loosing any information/pixels from the images. 1. What are your takes on this? Do you usually go for as big as possible to increase quality, or do you scale down images for its purposes depending on how big the rendering will be, and in that case, how do you calculate it? 2. Another related question is what format of the pictures you use, jpg, png, tiff etc, what are the pros and cons for these? When I save images for my homepage for an example I always save them for web, meaning compressing them into MUCH smaller jpg. Is this a workflow that is suitable for rendering as well, when you are not supposed to print the renderings? A lot of questions, and I am very new to this area, love it and will try to get as good as I can creating professional renderings. Appreciate all help, Fredrik
  8. I apologize for answering so late, but I have tried a numerous times now to post an answer, and it just doesn't show up. It is very frustrating rewriting answers for all the questions all the time. Anyways thanks a lot for the pointers, It helped me a lot to make it more realistic! Unfortunately I can't upload the result, I do not understand what I am doing wrong here. Might be the browser that is causing it, but I have tried with Mozilla as well. I hope that I will be able to use the forum in the future.
  9. Hello there! I am pretty new in the game, but if I were to give my pointers I would say that first of all its a very nice render, not much to improve. The only things that I could see distracts me a little bit are: 1. The edge of the lightcast above the hanging lamp to the right, looks a little bit sharp. 2. The black areas of the spotlight closest to the camera are a bit to dark, if you compare it to the other. 3. Maybe the lamp on the nightstand could spread the light a little bit more, its pretty dark around, and behind the lamp. *notes on others then the lights: The pillows should be moved a little bit to the left, the beige cover looks a little bit to jagged, and the carpet looks a bit thin. The handle on the wardrobe looks a little bit thin as well. I am really impressed by the shaders of the lamps! I have tried to get this look without any good result (I tried with a glass shader though) but anyways, I would love to hear how you did that! Also the glass materials of the paintings are really realistic! Keep up the good work!
  10. Thanks a lot for all these great tips! I will look into everyone of them and create a better image! I have tried to get those lights into the actual bulbs, but the glass just turns white. Since I did not model the lamps my self, just saw that the glas material is solid, so I hope that is the problem! The ligth on the lamb leg was accidental, since The lights where on a hidden layer, and the renderer was set up to render hidden lights, so thanks for noticing, I think the next render will be much faster without those lights as well. I will start work on it now, and re-render to show the result soon. Thanks alot for all the help siddharthkolte!!!
  11. Hi there! I just recently posted my own render, the third actually with 3DS Max, and got some really good tips to improve my image, so I will try to help you out as a return. The overall look is very nice, I really like the reflections from the windows and the simplicity of the image. Looks like you have been working a lot with textures, which are really nice on the furniture! Technical pointers: 1. In my opinion the noise on the back wall and the roof in the back could be reduced (would be easy to fix in the post production). 2. The window lights makes the white surfaces burn out a little bit to much especially on the floor. 3. Sharp edges around the walls especially make them look unrealistic. 4. The alignment of the wall texture is off. 5. It looks like the chairs are perfect aligned, could be rotated a little bit to make the image look a bit calmer in my opinion. Design features: 1. The logs look a little bit to clean cut. 2. The space where the logs are is very big, I would either fill it up with more logs, make it smaller, or put something else in there. Looks a little bit empty as it is. It Doesnt look like the shelves have any support, look like they are integrated in the wall. 3. The black boxes in the roof are a little bit confusing, what are they? I hope some of this could help, and good luck with future works!
  12. First of all, thanks a lot for all the pointers siddharthkolte! Those are very valuable for me to push the quality of the image! I will definitely change the things you have pointed out and re-render to show the result. It is funny how I somewhere in the progress forget to fix some of the issues that you pointed out, because when you say it is so obvious! But I guess sometimes you get blind on your own work, and need to get other opinions, so thanks a lot again. 1. Texture Stretching (UV Problem) for the couch bottom left. - Will fix that! 2. Furry Carpet shading problem or something about it looks off like it just doesn't work for me. - Probably issue with the size of the "fur"! 3. Wires and Strings just don't come right out of the ceiling they have a fixture. - Will ad that! 4. Glass partition - Shelves also have fixtures to hold the glass where it is, they are not fused with the vertical glass. - It actually has, but they are very reflective, so its hard to see on the render, but I will make them a little bit bigger as well. 5. Light bulbs look like water droplets - Use shell Modifier to give it thickness - Put a sphereical light or a bulb model inside it to have like a solid light feel not just a glow in Photoshop. - I Have tried to get this result, but the glass just burned out, as it is, I will try your method and hope it works! 6. The lamb leg and the objects on the glass shelf have ambient lighting. Try to keep everything lit from natural or light sources. - Thanks a lot, that was the result of having a hidden lamp, but still have the render setup to render hidden lamps. I tried create spotlight there in the beginning. Those were technical comments now for design suggestions, 1. Fridge/Cabinet in the back try brushed metal feel to the handle would make it look way more better. - I will still keep the wooden handle, since I like it and its how the original looks like. 2. As a personal opinion I would prefer if there would be counter-space towards the back. Keeping all the stove, oven, dishwasher and other items related there. Instead of a dead cabinet space. I think that the designer of this kitchen wanted to create a unique look with the shapes, such as the roof which in this case also in my opinion is unnecessary, but rather a design element. 3. I like the overall industrial contemporary look to the space. I like the use of black and white more often used in the room as it really brings out a theme. But I really don't like the way the sudden Wooden counter top on a mostly black and white theme. - Good point, I will redo the kitchen table to make it more interesting, in some kind of wood to match better as well. 4. I like the way you have broken the monotonous feel by adding the yellow slot in bookcase which is really nice touch but I think instead of a light yellow, it would like nicer if it was lemon yellow. - I have actually tried that, but the books turned out to green, and even though I know you can turn of the color bleed, I prefer the yellow color and its reflections actually. 5. Do you want the bookcase to be a modular furniture piece like should it be able to be pulled out, if so then you need to give some slots to the boxes for ease of use. - Will fix that! 6. The area behind the glass partition is a total waste of space at the moment. I agree, I will look into that. A simple suggestion try to think on every piece of items that you have placed in your scene as to when required or in a day to day use would this item be there in that spot. You will realize that do you really need a Lamb leg hanging in the middle of the dinning area? I would personally store it in a deepfreeze storage. - Hahaha I hear you, it is actually a smoked leg of a pig, I would love to have that at home if I could afford marcellabbe - I agree, I will try to create the lighting from the bulbs better, I am not sure how to make that look good though, but I will try! Thanks for the tip. Thanks a lot,
  13. Hey, thanks georgo for the critique! I forgot to tell that the image is based on a photo from a company that does interiors for homes in Sweden, so I imitated the picture, just to show the skills of 3D modelling, im not the interior designer of this piece! Im more wondering if there are some shaders/materials/lights that doesnt look realistic. Im on my way to create the Logo, this is the first idea that I had, I will make ot look more like a logo. More critiques are welcome!
  14. Studio/Institution: Fringo Rendering Client: My self Genre: Residential Interior Software: 3DS Max, Vray & Photoshop Website: http://www.fringorendering.com Description: Hi there, This is my first post on this forum and I am glad I found this place, I have learnt a lot from just reading peoples comments from here. I am very new in this business, started in October with Archicad for some projects, and have now gone over to 3DS Max and Vray since February. I would like to get some critique for my last piece that I have spent the last days with. What would you do to make it more realistic and more aesthetic pleasant? What objects do you think could be redone or excluded/added? Grateful for all kind of comments! Thanks in advance!
×
×
  • Create New...