The depth of level u researched it into is the proof of it, i slightly feel the same sometimes
So basically,its completely ok to go out of the usual (specular/glossiness)way and lower it down to like 100 or 10 to get the look you are after and wont feel ashamed of failing proving the workflow 100% right, thanks for that
One question regarding your and veronicas last published work called "Travelling Essentials", i noticed that the materials there dont catch the "glossy edges" (due to grazing angles) that much or at all (looks truly realistic though), is it the way the lighting is done (put very smartly and created very diffuse-ly not to create those glossy white edges) in the scene or do the materials somehow differ from the "PBR", excluding the fabrics which creation youve already mentioned
All of this have been very educational,so thanks for that, wasnt really able to get the answers explained correctly and logically with the technical background (i should read more i guess and have to already dive into that disney paper im avoiding so long),i can now sleep tightly