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michaelkhoo

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  1. I'll list down what the pros and cons of Twinmotion,Vray, Lumion and even... artlantis based on my experience with all of them. Vray Pros -you can never go wrong with Vray if you know what you are doing -it is the standard in the archviz industry. -tech support and asset libraries are widely available as the user group is so huge. -provides extensive control over render elements Cons -learning curve is rather steep -long render time if you dont have a proper machine, dont even think of doing animation -lack of live feedback(RT is not that reliable sometimes) -material and lighting tweaking and experimenting can be a tedious process Artlantis Pros -very easy to learn and use/ drag and drop -good exterior base renders -render elements -lighting and material can be adjusted really quickly -good realtime feedback Cons -no distributed render(v5 below),animation is a no go without using their private render farm service -caps out at a certain point in terms of time spent vs quality(cant really do photorealistic) -lack of tech support -interior and lighting is very very limited -new version(6 and above) is a disaster that killed half of the advantage they had. Lumion Pros -super easy to learn -acceptable output that will amaze clients and the general public -made working feel like gaming -super fast renders and realtime feedback, renders in secs, animation in hours -huge library of 3d assets Cons -render elements is flawed and bugged out most of the time -undo/redo button is so limited that it disrupts workflow(cant believe this can be an issue in 2017) -material applying is easy but also can be pain in the ass to be edited -limited control over most of the assets and library textures -moving,scaling, transforming,and referencing option is terribly scripted that you can never be accurate. -output size is extremely limited, you can only frame your views in their 1920x1080 screen. -tech support is limited and a team that never listens to the general public. Twinmotion Pros -similar to lumion -programmed so well that you can almost work on your design even in the program -Overall control is heaps better than lumion, xyz coordinate move and transform, model exported in layers, texture animation and customizations etc -good render elements and render output size customization -upcoming 2018 version is powered by unreal engine, which is definitely opens up new possibilities Cons -quality is subpar compared to Lumion (twinmotion 2018 however, is worth keeping an eye for) -limited tech support In short, i think in terms of potential, this new Twinmotion 2018 is right on top now(Just imagine having the power of UE, with the simplicity of Twinmotion), but in terms of stability and support availability, Vray still has its edge. Ultimately, it all goes down to the time x cost x quality factor.
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