I checked all settings: mat. settings, gamma, global illumination... I don't understand why I have good glass render in first render and then green material in exterior scene. I'm using evermotion archexteriors so the settings must be good.
The glass mat. in the pic i posted before has fog param. 0.05 and it renders perfect. Maybe it depends on light: in bathroom render i used vray lights and in exterior rendering i use HDRI and Vray light maps.
Hello Friends!
I have big problem: i have excellent glass material for Vray 3ds max. In that visualisation you can see that the glass material (right side) is almost photorealistic (maybe too thick).
https://pl.pinterest.com/pin/446137906813535355/
I have the same tex applied in my model, but this is exterior visualisation and it renders totally green with some translucency and reflection. I have no idea what causes this effect: lightning or geometry. The fog multiplier in glass mat. is 0.05 and color is very very pale green- almost white. The two-sided option is on. Help me please
Hello Friends!
I have big problem: i have excellent glass material for Vray 3ds max. In that visualisation you can see that the glass material (right side) is almost photorealistic (maybe too thick).
I have the same tex applied in my model, but this is exterior visualisation and it renders totally green with some translucency and reflection. I have no idea what causes this effect: lightning or geometry. The fog multiplier in glass mat. is 0.05 and color is very very pale green- almost white. Please help mee !
Hi
I have big problem: I have white bathroom tiles with dots pattern on it. I applied bump map (value 35) on it. When i have only refl. glossiness material is reflective but when I'm adding bump the reflection disappears. Is it normal??