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solvejarvinen

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  1. Problem solved but I have no idea how I drew box 2cm width in archexterior environment and- e voila- glass is glass. Eh, V-ray....
  2. I checked all settings: mat. settings, gamma, global illumination... I don't understand why I have good glass render in first render and then green material in exterior scene. I'm using evermotion archexteriors so the settings must be good.
  3. The glass mat. in the pic i posted before has fog param. 0.05 and it renders perfect. Maybe it depends on light: in bathroom render i used vray lights and in exterior rendering i use HDRI and Vray light maps.
  4. I must check this because I imported model in .3ds format from rhino and I'm not sure if units were rescaled properly.
  5. no, but in the example render i have this glass planels from box without chamfering and it is rendered properly.
  6. Hello Friends! I have big problem: i have excellent glass material for Vray 3ds max. In that visualisation you can see that the glass material (right side) is almost photorealistic (maybe too thick). https://pl.pinterest.com/pin/446137906813535355/ I have the same tex applied in my model, but this is exterior visualisation and it renders totally green with some translucency and reflection. I have no idea what causes this effect: lightning or geometry. The fog multiplier in glass mat. is 0.05 and color is very very pale green- almost white. The two-sided option is on. Help me please
  7. Hello Friends! I have big problem: i have excellent glass material for Vray 3ds max. In that visualisation you can see that the glass material (right side) is almost photorealistic (maybe too thick). I have the same tex applied in my model, but this is exterior visualisation and it renders totally green with some translucency and reflection. I have no idea what causes this effect: lightning or geometry. The fog multiplier in glass mat. is 0.05 and color is very very pale green- almost white. Please help mee !
  8. Hi I have big problem: I have white bathroom tiles with dots pattern on it. I applied bump map (value 35) on it. When i have only refl. glossiness material is reflective but when I'm adding bump the reflection disappears. Is it normal??
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