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Angel Villacis Cusme

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  1. Hey Robert I was on the same boat as you and essentially ended up learning on the job. which was scary! the biggest thing will be learning how to model from elevations I would suggest practicing with a variety of them and understanding how they work. you would be surprise how many people still don't get this right. this makes the difference between somebody who you rather work again with as oppose to any visual artist. as others have mention lighting / materials etc. it comes down to selling Architecture. so dynamic interesting lighting would come a long way. focus on quality and speed. and keep track of it. as any other industry you would only get a certain amount of time per project. work smart. remember design changes on a daily basis. if you can introduce design to your services you can have a long career!!!! also expand your knowledge don't get afraid to learn software like Sketch Up. been able to navigate back and forth. It will give you a greater freedom and essentially you will always be book with work. As far as getting drawings, 40 percent of the time I would get a 3d model depending on the client, otherwise I would just get CAD elevations and a design package. try to have a broad portfolio including interior & exterior work!! Best of luck
  2. I'm not really active in this forums but I can relate to your background since mine is very similar, I just happen to be on the Illustration side which has help tremendously. One of the first things I did was buy Visualization books this was my first and still my favorite author "http://jamiecardoso-mentalray.blogspot.com/" you can find all of his books on Amazon. I highly suggest jumping into the 3ds max / V-Ray pipeline and start working trying to emulate. I was lucky enough to be given the opportunity at an Architecture Firm. so you might want to try that out. make sure your portfolio has interior Render in different Areas. consistency is key. one of the more popular contents you might find are luxury apartments. I feel interiors can be easier to learn as oppose to exteriors. each studio has a different pipeline. I work a lot with photoshop given my matte Painting Background but a lot of studios will create all the content in 3D. I would look into studios that I will like to work for and look at Artist portfolio. The biggest thing will be to start learning to read plans, once you understand the basics you are ready to run. VFX pipeline is almost similar to Visualization. just make the image look pretty and try to be as real to the Original Architecture as poossible. different clients will be very picky. but that's what feedback is for. a lot of my VFX buddies can create amazing looking interiors. they just lack the Architecture side of things. if you ever end up working in retail lighting is your biggest challenge. make sure you can replicate a store or a living room and eventually a nice looking building. often time you won't get to model everything but your job as a visual Artist is to showcase the best version of their design. I am always buying assets, to speed up my process so I can concentrate on the overall image. obviously learn how to edit those models in case the design is different. I hope this helps!! Angel
  3. I agree with everyone, there is no shortcut for this process, and with a good reason, in order to bring a lot of models into an environment you will lower meshes, in a game pipeline you will have 2,3 or 4 LOD's that will make the environment run smoother as you get away. the best think i can recommend will be budgeting the time you spend baking your assets into your workflow, otherwise you will be in the negatives given that baking models down isn't an easy task either. also depending on how you are showcasing your model, you can get away with having one high poly object in one scene, but if the scene is bigger you will need to bake it down and bake all your maps. and currently Real time lighting can't really be consider a priority since not every computer or device will run it, unless you can showcase it in a well rig machine. Angel.
  4. Hello!> sorry for the late Reply but i am new to the Forums, as far as hiring from neck of the woods or any studio in general, the portfolio has to represent the specialty you are looking for, in this case architecture. i saw your vintage image and although it has all the right elements the cropping hurts the image more than it should, try to show the space as a whole, don't get carried away with all the little details but work your camera to show space in relationship to everything that is in the room. The same can be said with exteriors, try and get inspire but some of the work on the gallery and see how they treat those spaces, see how they place the camera, lighting etc. although your cars are really good models i wouldn't send those to an visualization studio, mostly due to the fact that that is not the skill set they are looking for, among the things they want, is someone who can read an Autocad plan and take it all the way to execution and represent their vision, from material, lighting, etc. although some studios might be more specialize than others you should always be ready to deliver the best representation of a space, not just in realism but accuracy of the model, surrounding and interaction with the environment, in other words deliver a project from beginning to end while keeping the standards . residential work is just one aspect of visualization, there are many to choose from and i suggest trying to show the best representation out of the ones you feel comfortable with, and yes you need to focus on quality if you can delivery a good visualization out of one you should be able to be consistent and deliver the next one at the same quality if not better!> it will make it easier to hire someone like you and it will give you flexibility to work for different people, i would simplify the portfolio and only keep content related to the studio you are applying to. look up any of what big studios are pumping out and follow those standards and body of work so you can be a better match and be easier to hire overall, best Angel
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